332 lines
10 KiB
C
332 lines
10 KiB
C
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// This file is part of the "Irrlicht Engine".
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// written by Reinhard Ostermeier, reinhard@nospam.r-ostermeier.de
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#ifndef __C_GUI_TREE_VIEW_H_INCLUDED__
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#define __C_GUI_TREE_VIEW_H_INCLUDED__
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#include "IGUITreeView.h"
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#include "irrList.h"
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namespace irr
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{
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namespace gui
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{
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// forward declarations
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class IGUIFont;
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class IGUIScrollBar;
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class CGUITreeView;
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//! Node for gui tree view
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class CGUITreeViewNode : public IGUITreeViewNode
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{
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friend class CGUITreeView;
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public:
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//! constructor
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CGUITreeViewNode( CGUITreeView* owner, CGUITreeViewNode* parent );
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//! destructor
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~CGUITreeViewNode();
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//! returns the owner (tree view) of this node
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virtual IGUITreeView* getOwner() const;
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//! Returns the parent node of this node.
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virtual IGUITreeViewNode* getParent() const;
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//! returns the text of the node
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virtual const wchar_t* getText() const
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{ return Text.c_str(); }
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//! sets the text of the node
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virtual void setText( const wchar_t* text );
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//! returns the icon text of the node
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virtual const wchar_t* getIcon() const
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{ return Icon.c_str(); }
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//! sets the icon text of the node
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virtual void setIcon( const wchar_t* icon );
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//! returns the image index of the node
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virtual u32 getImageIndex() const
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{ return ImageIndex; }
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//! sets the image index of the node
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virtual void setImageIndex( u32 imageIndex )
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{ ImageIndex = imageIndex; }
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//! returns the image index of the node
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virtual u32 getSelectedImageIndex() const
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{ return SelectedImageIndex; }
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//! sets the image index of the node
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virtual void setSelectedImageIndex( u32 imageIndex )
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{ SelectedImageIndex = imageIndex; }
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//! returns the user data (void*) of this node
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virtual void* getData() const
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{ return Data; }
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//! sets the user data (void*) of this node
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virtual void setData( void* data )
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{ Data = data; }
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//! returns the user data2 (IReferenceCounted) of this node
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virtual IReferenceCounted* getData2() const
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{ return Data2; }
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//! sets the user data2 (IReferenceCounted) of this node
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virtual void setData2( IReferenceCounted* data )
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{
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if( Data2 )
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{
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Data2->drop();
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}
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Data2 = data;
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if( Data2 )
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{
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Data2->grab();
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}
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}
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//! returns the child item count
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virtual u32 getChildCount() const
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{ return Children.getSize(); }
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//! removes all children (recursive) from this node
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virtual void clearChildren();
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//! returns true if this node has child nodes
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virtual bool hasChildren() const
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{ return !Children.empty(); }
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//! Adds a new node behind the last child node.
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//! \param text text of the new node
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//! \param icon icon text of the new node
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//! \param imageIndex index of the image for the new node (-1 = none)
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//! \param selectedImageIndex index of the selected image for the new node (-1 = same as imageIndex)
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//! \param data user data (void*) of the new node
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//! \param data2 user data2 (IReferenceCounted*) of the new node
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//! \return
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//! returns the new node
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virtual IGUITreeViewNode* addChildBack(
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const wchar_t* text,
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const wchar_t* icon = 0,
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s32 imageIndex = -1,
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s32 selectedImageIndex = -1,
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void* data = 0,
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IReferenceCounted* data2 = 0);
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//! Adds a new node before the first child node.
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//! \param text text of the new node
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//! \param icon icon text of the new node
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//! \param imageIndex index of the image for the new node (-1 = none)
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//! \param selectedImageIndex index of the selected image for the new node (-1 = same as imageIndex)
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//! \param data user data (void*) of the new node
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//! \param data2 user data2 (IReferenceCounted*) of the new node
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//! \return
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//! returns the new node
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virtual IGUITreeViewNode* addChildFront(
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const wchar_t* text,
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const wchar_t* icon = 0,
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s32 imageIndex = -1,
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s32 selectedImageIndex = -1,
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void* data = 0,
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IReferenceCounted* data2 = 0 );
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//! Adds a new node behind the other node.
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//! The other node has also te be a child node from this node.
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//! \param text text of the new node
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//! \param icon icon text of the new node
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//! \param imageIndex index of the image for the new node (-1 = none)
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//! \param selectedImageIndex index of the selected image for the new node (-1 = same as imageIndex)
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//! \param data user data (void*) of the new node
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//! \param data2 user data2 (IReferenceCounted*) of the new node
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//! \return
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//! returns the new node or 0 if other is no child node from this
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virtual IGUITreeViewNode* insertChildAfter(
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IGUITreeViewNode* other,
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const wchar_t* text,
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const wchar_t* icon = 0,
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s32 imageIndex = -1,
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s32 selectedImageIndex = -1,
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void* data = 0,
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IReferenceCounted* data2 = 0 );
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//! Adds a new node before the other node.
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//! The other node has also te be a child node from this node.
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//! \param text text of the new node
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//! \param icon icon text of the new node
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//! \param imageIndex index of the image for the new node (-1 = none)
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//! \param selectedImageIndex index of the selected image for the new node (-1 = same as imageIndex)
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//! \param data user data (void*) of the new node
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//! \param data2 user data2 (IReferenceCounted*) of the new node
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//! \return
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//! returns the new node or 0 if other is no child node from this
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virtual IGUITreeViewNode* insertChildBefore(
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IGUITreeViewNode* other,
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const wchar_t* text,
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const wchar_t* icon = 0,
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s32 imageIndex = -1,
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s32 selectedImageIndex = -1,
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void* data = 0,
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IReferenceCounted* data2 = 0 );
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//! Return the first child note from this node.
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virtual IGUITreeViewNode* getFirstChild() const;
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//! Return the last child note from this node.
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virtual IGUITreeViewNode* getLastChild() const;
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//! Returns the preverse sibling node from this node.
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virtual IGUITreeViewNode* getPrevSibling() const;
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//! Returns the next sibling node from this node.
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virtual IGUITreeViewNode* getNextSibling() const;
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//! Returns the next visible (expanded, may be out of scrolling) node from this node.
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virtual IGUITreeViewNode* getNextVisible() const;
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//! Deletes a child node.
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virtual bool deleteChild( IGUITreeViewNode* child );
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//! Moves a child node one position up.
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virtual bool moveChildUp( IGUITreeViewNode* child );
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//! Moves a child node one position down.
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virtual bool moveChildDown( IGUITreeViewNode* child );
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//! Returns true if the node is expanded (children are visible).
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virtual bool getExpanded() const
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{ return Expanded; }
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//! Sets if the node is expanded.
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virtual void setExpanded( bool expanded );
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//! Returns true if the node is currently selected.
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virtual bool getSelected() const;
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//! Sets this node as selected.
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virtual void setSelected( bool selected );
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//! Returns true if this node is the root node.
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virtual bool isRoot() const;
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//! Returns the level of this node.
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virtual s32 getLevel() const;
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//! Returns true if this node is visible (all parents are expanded).
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virtual bool isVisible() const;
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private:
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CGUITreeView* Owner;
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CGUITreeViewNode* Parent;
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core::stringw Text;
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core::stringw Icon;
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s32 ImageIndex;
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s32 SelectedImageIndex;
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void* Data;
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IReferenceCounted* Data2;
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bool Expanded;
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core::list<CGUITreeViewNode*> Children;
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};
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//! Default tree view GUI element.
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class CGUITreeView : public IGUITreeView
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{
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friend class CGUITreeViewNode;
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public:
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//! constructor
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CGUITreeView( IGUIEnvironment* environment, IGUIElement* parent,
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s32 id, core::rect<s32> rectangle, bool clip = true,
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bool drawBack = false, bool scrollBarVertical = true, bool scrollBarHorizontal = true );
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//! destructor
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virtual ~CGUITreeView();
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//! returns the root node (not visible) from the tree.
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virtual IGUITreeViewNode* getRoot() const
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{ return Root; }
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//! returns the selected node of the tree or 0 if none is selected
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virtual IGUITreeViewNode* getSelected() const
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{ return Selected; }
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//! returns true if the tree lines are visible
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virtual bool getLinesVisible() const
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{ return LinesVisible; }
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//! sets if the tree lines are visible
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virtual void setLinesVisible( bool visible )
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{ LinesVisible = visible; }
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//! called if an event happened.
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virtual bool OnEvent( const SEvent &event );
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//! draws the element and its children
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virtual void draw();
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//! Sets the font which should be used as icon font. This font is set to the Irrlicht engine
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//! built-in-font by default. Icons can be displayed in front of every list item.
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//! An icon is a string, displayed with the icon font. When using the build-in-font of the
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//! Irrlicht engine as icon font, the icon strings defined in GUIIcons.h can be used.
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virtual void setIconFont( IGUIFont* font );
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//! Sets the image list which should be used for the image and selected image of every node.
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//! The default is 0 (no images).
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virtual void setImageList( IGUIImageList* imageList );
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//! Returns the image list which is used for the nodes.
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virtual IGUIImageList* getImageList() const
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{ return ImageList; }
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//! Sets if the image is left of the icon. Default is true.
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virtual void setImageLeftOfIcon( bool bLeftOf )
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{ ImageLeftOfIcon = bLeftOf; }
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//! Returns if the Image is left of the icon. Default is true.
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virtual bool getImageLeftOfIcon() const
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{ return ImageLeftOfIcon; }
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//! Returns the node which is associated to the last event.
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virtual IGUITreeViewNode* getLastEventNode() const
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{ return LastEventNode; }
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private:
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//! calculates the heigth of an node and of all visible nodes.
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void recalculateItemHeight();
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//! executes an mouse action (like selectNew of CGUIListBox)
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void mouseAction( s32 xpos, s32 ypos, bool onlyHover = false );
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CGUITreeViewNode* Root;
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IGUITreeViewNode* Selected;
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s32 ItemHeight;
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s32 IndentWidth;
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s32 TotalItemHeight;
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s32 TotalItemWidth;
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IGUIFont* Font;
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IGUIFont* IconFont;
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IGUIScrollBar* ScrollBarH;
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IGUIScrollBar* ScrollBarV;
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IGUIImageList* ImageList;
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IGUITreeViewNode* LastEventNode;
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bool LinesVisible;
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bool Selecting;
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bool Clip;
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bool DrawBack;
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bool ImageLeftOfIcon;
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};
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} // end namespace gui
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} // end namespace irr
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#endif
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