stk-code_catmod/data/shaders/instanced_object_unlit.frag

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#ifndef Use_Bindless_Texture
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uniform sampler2D tex;
#endif
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#ifdef Use_Bindless_Texture
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flat in sampler2D handle;
#endif
in vec2 uv;
in vec4 color;
out vec4 FragColor;
void main(void)
{
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#ifdef Use_Bindless_Texture
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vec4 col = texture(handle, uv);
#ifdef SRGBBindlessFix
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col.xyz = pow(col.xyz, vec3(2.2));
#endif
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#else
vec4 col = texture(tex, uv);
#endif
if (col.a < 0.5) discard;
#if defined(sRGB_Framebuffer_Usable) || defined(Advanced_Lighting_Enabled)
col.xyz *= pow(color.xyz, vec3(2.2));
#else
col.xyz *= color.xyz;
#endif
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FragColor = vec4(col.xyz, 1.);
}