stk-code_catmod/data/shaders/object_pass1.frag

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uniform sampler2D tex;
#if __VERSION__ >= 130
in vec3 nor;
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in vec2 uv;
out vec3 EncodedNormal;
#else
varying vec3 nor;
#define EncodedNormal gl_FragColor.xy
#endif
vec2 EncodeNormal(vec3 n);
void main(void)
{
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vec4 col = texture(tex, uv);
EncodedNormal.xy = 0.5 * EncodeNormal(normalize(nor)) + 0.5;
EncodedNormal.z = exp2(10. * (1. - col.a) + 1.);
}