stk-code_catmod/src/sfx_openal.cpp

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// $Id$
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2006 Patrick Ammann <pammann@aro.ch>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#if (HAVE_OPENAL && HAVE_OGGVORBIS)
#include <assert.h>
#include <stdio.h>
#include <string>
#ifdef __APPLE__
# include <OpenAL/al.h>
#else
# include <AL/al.h>
#endif
#include <AL/alut.h>
#include "sfx_openal.hpp"
#include "loader.hpp"
SFXImpl::SFXImpl(const char* filename)
{
m_soundBuffer= 0;
m_soundSource= 0;
assert(load(filename));
}
//-----------------------------------------------------------------------------
SFXImpl::~SFXImpl()
{
alDeleteBuffers(1, &m_soundBuffer);
alDeleteSources(1, &m_soundSource);
}
//-----------------------------------------------------------------------------
void SFXImpl::play()
{
alSourcePlay(m_soundSource);
}
//-----------------------------------------------------------------------------
bool SFXImpl::load(const char* filename)
{
std::string path = loader->getPath(filename);
m_soundBuffer = alutCreateBufferFromFile( path.c_str() );
if( m_soundBuffer == AL_NONE )
{
fprintf(stderr, "Error 1 loading SFX: %s failed\n", path.c_str());
return false;
}
alGenSources(1, &m_soundSource );
if (alGetError() != AL_NO_ERROR)
{
fprintf(stderr, "Error 2 loading SFX: %s failed\n", path.c_str());
return false;
}
// not 3D yet
alSourcei (m_soundSource, AL_BUFFER, m_soundBuffer);
alSource3f(m_soundSource, AL_POSITION, 0.0, 0.0, 0.0);
alSource3f(m_soundSource, AL_VELOCITY, 0.0, 0.0, 0.0);
alSource3f(m_soundSource, AL_DIRECTION, 0.0, 0.0, 0.0);
alSourcef (m_soundSource, AL_ROLLOFF_FACTOR, 0.0 );
alSourcei (m_soundSource, AL_SOURCE_RELATIVE, AL_TRUE );
return true;
}
#endif //if (HAVE_OPENAL && HAVE_OGGVORBIS)