stk-code_catmod/src/config/player_manager.cpp

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//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2012-2014 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "config/player_manager.hpp"
#include "achievements/achievements_manager.hpp"
#include "config/player_profile.hpp"
#include "io/file_manager.hpp"
#include "io/utf_writer.hpp"
#include "io/xml_node.hpp"
#include "utils/log.hpp"
#include "utils/translation.hpp"
PlayerManager *PlayerManager::m_player_manager = NULL;
/** Create the instance of the player manager.
* Also make sure that at least one player is defined (and if not,
* create a default player and a guest player).
*/
void PlayerManager::create()
{
assert(!m_player_manager);
m_player_manager = new PlayerManager();
if(m_player_manager->getNumPlayers() == 0)
{
m_player_manager->addDefaultPlayer();
m_player_manager->save();
}
} // create
// ============================================================================
/** Constructor.
*/
PlayerManager::PlayerManager()
{
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m_current_player = NULL;
load();
} // PlayerManager
// ----------------------------------------------------------------------------
/** Destructor.
*/
PlayerManager::~PlayerManager()
{
save();
} // ~PlayerManager
// ----------------------------------------------------------------------------
void PlayerManager::load()
{
std::string filename = file_manager->getUserConfigFile("players.xml");
const XMLNode *players = file_manager->createXMLTree(filename);
if(!players)
{
Log::info("player_manager", "A new players.xml file will be created.");
return;
}
else if(players->getName()!="players")
{
Log::info("player_manager", "The players.xml file is invalid.");
return;
}
m_current_player = NULL;
for(unsigned int i=0; i<players->getNumNodes(); i++)
{
const XMLNode *player_xml = players->getNode(i);
PlayerProfile *player = new PlayerProfile(player_xml);
m_all_players.push_back(player);
if(player->isDefault())
m_current_player = player;
}
m_all_players.insertionSort(/*start*/0, /*desc*/true);
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delete players;
} // load
// ----------------------------------------------------------------------------
void PlayerManager::save()
{
std::string filename = file_manager->getUserConfigFile("players.xml");
try
{
UTFWriter players_file(filename.c_str());
players_file << L"<?xml version=\"1.0\"?>\n";
players_file << L"<players version=\"1\" >\n";
PlayerProfile *player;
for_in(player, m_all_players)
{
player->save(players_file);
}
players_file << L"</players>\n";
players_file.close();
}
catch (std::runtime_error& e)
{
Log::error("PlayerManager", "Failed to write config to %s.",
filename.c_str());
Log::error("PlayerManager", "Error: %s", e.what());
}
} // save
// ----------------------------------------------------------------------------
/** Adds a new player to the list of all players.
* \param name Name of the new player.
*/
void PlayerManager::addNewPlayer(const core::stringw& name)
{
m_all_players.push_back( new PlayerProfile(name) );
} // addNewPlayer
// ----------------------------------------------------------------------------
void PlayerManager::deletePlayer(PlayerProfile *player)
{
m_all_players.erase(player);
} // deletePlayer
// ----------------------------------------------------------------------------
void PlayerManager::addDefaultPlayer()
{
std::string username = "unnamed player";
if(getenv("USERNAME")!=NULL) // for windows
username = getenv("USERNAME");
else if(getenv("USER")!=NULL) // Linux, Macs
username = getenv("USER");
else if(getenv("LOGNAME")!=NULL) // Linux, Macs
username = getenv("LOGNAME");
// Set the name as the default name for all players.
m_all_players.push_back(new PlayerProfile(username.c_str()) );
// add default guest player
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m_all_players.push_back( new PlayerProfile(_LTR("Guest"), /*guest*/true) );
} // addDefaultPlayer
// ----------------------------------------------------------------------------
/** This returns a unique id. This is 1 + larger id so far used.
*/
unsigned int PlayerManager::getUniqueId() const
{
unsigned int max_id=0;
const PlayerProfile *player;
for_in(player, m_all_players)
{
if(player->getUniqueID()>max_id)
max_id = player->getUniqueID();
}
return max_id+1;
} // getUniqueId
// ----------------------------------------------------------------------------
const PlayerProfile *PlayerManager::getPlayerById(unsigned int id)
{
const PlayerProfile *player;
for_in(player, m_all_players)
{
if(player->getUniqueID()==id)
return player;
}
return NULL;
} // getPlayerById
// ----------------------------------------------------------------------------
PlayerProfile *PlayerManager::getPlayer(const irr::core::stringw &name)
{
PlayerProfile *player;
for_in(player, m_all_players)
{
if(player->getName()==name)
return player;
}
return NULL;
} // getPlayer
// ----------------------------------------------------------------------------
void PlayerManager::setCurrentPlayer(PlayerProfile *player, bool remember_me)
{
// Reset current default player
if(m_current_player)
m_current_player->setDefault(false);
m_current_player = player;
if(m_current_player)
{
m_current_player->setDefault(remember_me);
m_current_player->computeActive();
}
} // setCurrentPlayer
// ----------------------------------------------------------------------------