20 lines
324 B
GLSL
20 lines
324 B
GLSL
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uniform sampler2D tex;
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uniform vec3 ambient;
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uniform sampler2D spectex;
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void main()
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{
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vec2 texc = gl_TexCoord[0].xy;
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vec4 col = texture2D(tex, texc);
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vec4 specular = texture2D(spectex, texc);
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col.xyz += ambient;
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float spec = col.a - 0.05;
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spec *= specular.a;
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col.xyz += spec;
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col.a = 1.0;
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gl_FragColor = col;
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}
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