stk-code_catmod/data/shaders/rsm.frag

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uniform sampler2D tex;
in vec2 uv;
in vec3 nor;
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in vec4 color;
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layout (location = 0) out vec3 RSMColor;
layout (location = 1) out vec3 RSMNormals;
void main()
{
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if (texture(tex, uv).a < .5) discard;
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RSMColor = texture(tex, uv).xyz * color.rgb;
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RSMNormals = .5 * normalize(nor) + .5;
}