stk-code_catmod/data/shaders/untextured_object.frag

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in vec4 color;
out vec4 FragColor;
#stk_include "utils/getLightFactor.frag"
void main(void)
{
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vec3 LightFactor = getLightFactor(1.);
FragColor = vec4(color.xyz * LightFactor, 1.);
}