2014-03-28 19:06:02 -04:00
|
|
|
// Using numerical value from here
|
|
|
|
// http://content.gpwiki.org/index.php/D3DBook:High-Dynamic_Range_Rendering
|
|
|
|
|
|
|
|
vec3 getRGBFromCIEXxy(vec3 YxyColor)
|
|
|
|
{
|
|
|
|
float Yovery = YxyColor.x / YxyColor.z;
|
|
|
|
vec3 XYZ = vec3(YxyColor.y * Yovery, YxyColor.x, (1. - YxyColor.y - YxyColor.z) * Yovery);
|
|
|
|
|
2014-09-23 19:19:37 -04:00
|
|
|
mat3 XYZ2RGB = transpose(mat3(
|
2014-03-28 19:06:02 -04:00
|
|
|
vec3(3.2405, -.9693, .0556),
|
|
|
|
vec3(-1.5371, 1.8760, -.2040),
|
2014-03-30 18:24:58 -04:00
|
|
|
vec3(-.4985, .0416, 1.0572)));
|
2014-03-28 19:06:02 -04:00
|
|
|
|
2014-09-23 19:19:37 -04:00
|
|
|
vec3 RGBColor = XYZ2RGB * XYZ;
|
|
|
|
return max(RGBColor, vec3(0.));
|
2014-03-28 19:06:02 -04:00
|
|
|
}
|
|
|
|
|