2009-07-18 12:04:45 -04:00
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2009 Marianne Gagnon
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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2009-07-18 13:48:36 -04:00
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#include "guiengine/event_handler.hpp"
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2009-07-20 00:05:21 -04:00
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#include "guiengine/abstract_state_manager.hpp"
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2009-07-18 13:48:36 -04:00
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#include "guiengine/engine.hpp"
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#include "guiengine/modaldialog.hpp"
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#include "guiengine/screen.hpp"
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2009-07-20 00:05:21 -04:00
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#include "guiengine/widget.hpp"
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2009-07-18 12:04:45 -04:00
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#include "input/input_manager.hpp"
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using GUIEngine::EventHandler;
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2009-08-28 11:16:57 -04:00
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// -----------------------------------------------------------------------------
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2009-07-18 12:04:45 -04:00
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EventHandler::EventHandler()
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{
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}
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2009-08-28 11:16:57 -04:00
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// -----------------------------------------------------------------------------
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2009-07-18 12:04:45 -04:00
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EventHandler::~EventHandler()
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{
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}
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2009-08-28 11:16:57 -04:00
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// -----------------------------------------------------------------------------
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2009-07-18 12:04:45 -04:00
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bool EventHandler::OnEvent (const SEvent &event)
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{
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if(event.EventType == EET_GUI_EVENT ||
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2009-07-18 13:48:36 -04:00
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(!GUIEngine::getStateManager()->isGameState() && event.EventType != EET_KEY_INPUT_EVENT &&
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event.EventType != EET_JOYSTICK_INPUT_EVENT)
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2009-07-18 12:04:45 -04:00
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)
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{
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return onGUIEvent(event);
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}
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else
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{
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// FIXME : it's a bit unclean that all input events go trough the gui module
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2009-09-05 12:08:13 -04:00
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const bool blockPropagation = input_manager->input(event);
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2009-08-10 20:55:48 -04:00
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return blockPropagation;
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2009-07-18 12:04:45 -04:00
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}
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2009-07-18 13:48:36 -04:00
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// to shut up a warning. gcc is too stupid too see the code will never get here
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return false;
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2009-07-18 12:04:45 -04:00
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}
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2009-08-28 11:16:57 -04:00
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// -----------------------------------------------------------------------------
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2009-07-18 12:04:45 -04:00
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bool EventHandler::onGUIEvent(const SEvent& event)
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{
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2009-08-28 11:16:57 -04:00
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if (event.EventType == EET_GUI_EVENT)
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2009-07-18 12:04:45 -04:00
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{
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const s32 id = event.GUIEvent.Caller->getID();
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2009-08-28 11:16:57 -04:00
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switch (event.GUIEvent.EventType)
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2009-07-18 12:04:45 -04:00
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{
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case EGET_BUTTON_CLICKED:
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case EGET_SCROLL_BAR_CHANGED:
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case EGET_CHECKBOX_CHANGED:
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case EGET_LISTBOX_SELECTED_AGAIN:
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{
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2009-09-01 14:11:26 -04:00
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Widget* w = GUIEngine::getWidget(id);
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2009-07-18 12:04:45 -04:00
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if(w == NULL) break;
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2009-08-27 14:41:20 -04:00
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// FIXME: don't hardcode player 0
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return onWidgetActivated(w, 0);
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2009-07-18 12:04:45 -04:00
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}
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case EGET_ELEMENT_HOVERED:
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{
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2009-09-01 14:11:26 -04:00
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Widget* w = GUIEngine::getWidget(id);
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2009-09-01 20:25:17 -04:00
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if (w == NULL) break;
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2009-07-18 12:04:45 -04:00
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// select ribbons on hover
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2009-09-01 20:25:17 -04:00
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if (w->m_event_handler != NULL && w->m_event_handler->m_type == WTYPE_RIBBON)
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2009-07-18 12:04:45 -04:00
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{
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RibbonWidget* ribbon = dynamic_cast<RibbonWidget*>(w->m_event_handler);
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if(ribbon == NULL) break;
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if(ribbon->mouseHovered(w))
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transmitEvent(ribbon, ribbon->m_properties[PROP_ID]);
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if(ribbon->m_event_handler != NULL) ribbon->m_event_handler->mouseHovered(w);
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getGUIEnv()->setFocus(ribbon->m_element);
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}
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else
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{
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// focus on hover for other widgets
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getGUIEnv()->setFocus(w->m_element);
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}
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break;
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}
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/*
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case EGET_ELEMENT_LEFT:
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{
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Widget* el = getWidget(id);
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if(el == NULL) break;
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break;
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}
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*/
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case EGET_ELEMENT_FOCUSED:
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{
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2009-09-01 14:11:26 -04:00
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Widget* el = GUIEngine::getWidget(id);
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2009-08-28 18:58:32 -04:00
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if (el == NULL) break;
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2009-07-18 12:04:45 -04:00
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2009-08-28 18:58:32 -04:00
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// FIXME: don't hardcode player 0
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el->focused(0);
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2009-07-18 12:04:45 -04:00
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break;
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}
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case EGET_EDITBOX_ENTER:
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{
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// currently, enter pressed in text ctrl events can only happen in dialogs.
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// FIXME : find a cleaner way to route the event to its proper location
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if (ModalDialog::isADialogActive()) ModalDialog::onEnterPressed();
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break;
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}
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default:
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break;
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} // end switch
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}
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/*
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EGET_BUTTON_CLICKED, EGET_SCROLL_BAR_CHANGED, EGET_CHECKBOX_CHANGED, EGET_TAB_CHANGED,
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EGET_MENU_ITEM_SELECTED, EGET_COMBO_BOX_CHANGED, EGET_SPINBOX_CHANGED, EGET_EDITBOX_ENTER,
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EGET_LISTBOX_CHANGED, EGET_LISTBOX_SELECTED_AGAIN,
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EGET_FILE_SELECTED, EGET_FILE_CHOOSE_DIALOG_CANCELLED,
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EGET_MESSAGEBOX_YES, EGET_MESSAGEBOX_NO, EGET_MESSAGEBOX_OK, EGET_MESSAGEBOX_CANCEL,
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EGET_TABLE_CHANGED, EGET_TABLE_HEADER_CHANGED, EGET_TABLE_SELECTED_AGAIN
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EGET_ELEMENT_FOCUS_LOST, EGET_ELEMENT_FOCUSED, EGET_ELEMENT_HOVERED, EGET_ELEMENT_LEFT,
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EGET_ELEMENT_CLOSED,
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*/
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return false;
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}
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2009-08-28 11:16:57 -04:00
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// -----------------------------------------------------------------------------
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2009-08-27 14:41:20 -04:00
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bool EventHandler::onWidgetActivated(GUIEngine::Widget* w, const int playerID)
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2009-07-18 12:04:45 -04:00
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{
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2009-09-04 21:50:37 -04:00
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if (ModalDialog::isADialogActive())
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2009-07-18 12:04:45 -04:00
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{
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2009-09-04 21:50:37 -04:00
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if (ModalDialog::getCurrent()->processEvent(w->m_properties[PROP_ID])) return false;
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if (w->m_event_handler == NULL) return false;
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2009-07-18 12:04:45 -04:00
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}
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2009-08-10 20:55:48 -04:00
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std::cout << "**** widget activated : " << w->m_properties[PROP_ID].c_str() << " ****" << std::endl;
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2009-07-18 12:04:45 -04:00
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Widget* parent = w->m_event_handler;
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2009-08-27 14:41:20 -04:00
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if (w->m_event_handler != NULL)
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2009-07-18 12:04:45 -04:00
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{
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2009-08-02 15:20:27 -04:00
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/* Find all parents. Stop looping if a widget event handler's is itself, to not fall
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2009-07-18 12:04:45 -04:00
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in an infinite loop (this can happen e.g. in checkboxes, where they need to be
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notified of clicks onto themselves so they can toggle their state. ) */
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2009-08-27 14:41:20 -04:00
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while (parent->m_event_handler != NULL && parent->m_event_handler != parent)
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2009-08-02 15:20:27 -04:00
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{
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2009-08-27 14:41:20 -04:00
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parent->transmitEvent(w, w->m_properties[PROP_ID], playerID);
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2009-09-05 11:46:24 -04:00
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2009-07-18 12:04:45 -04:00
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parent = parent->m_event_handler;
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2009-08-02 15:20:27 -04:00
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}
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2009-07-18 12:04:45 -04:00
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/* notify the found event event handler, and also notify the main callback if the
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parent event handler says so */
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2009-08-27 14:41:20 -04:00
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if (parent->transmitEvent(w, w->m_properties[PROP_ID], playerID))
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2009-08-02 15:20:27 -04:00
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{
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2009-09-05 11:46:24 -04:00
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// notify modal dialog too
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if (ModalDialog::isADialogActive())
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{
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if (ModalDialog::getCurrent()->processEvent(parent->m_properties[PROP_ID])) return false;
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}
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2009-07-18 12:04:45 -04:00
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transmitEvent(parent, parent->m_properties[PROP_ID]);
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2009-08-02 15:20:27 -04:00
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}
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2009-07-18 12:04:45 -04:00
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}
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else transmitEvent(w, w->m_properties[PROP_ID]);
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return true;
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}
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2009-08-28 11:16:57 -04:00
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// -----------------------------------------------------------------------------
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2009-07-18 12:04:45 -04:00
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/**
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* Called by the input module
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*/
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2009-08-27 14:41:20 -04:00
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void EventHandler::processAction(const int action, const unsigned int value, Input::InputType type, const int playerID)
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2009-07-18 12:04:45 -04:00
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{
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const bool pressedDown = value > Input::MAX_VALUE*2/3;
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2009-08-27 14:41:20 -04:00
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if (!pressedDown && type == Input::IT_STICKMOTION) return;
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2009-07-18 12:04:45 -04:00
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2009-08-27 14:41:20 -04:00
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switch (action)
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2009-07-18 12:04:45 -04:00
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{
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case PA_LEFT:
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{
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2009-08-28 11:16:57 -04:00
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Widget* w = NULL;
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2009-08-28 11:36:26 -04:00
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// TODO : unify player 0 and players > 0 focus navigation to eliminate this kind of branching
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2009-08-28 11:16:57 -04:00
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if (playerID == 0)
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{
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IGUIElement *el = GUIEngine::getGUIEnv()->getFocus();
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if (el == NULL) break;
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2009-09-01 14:11:26 -04:00
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w = GUIEngine::getWidget( el->getID() );
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2009-08-28 11:16:57 -04:00
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}
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else
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{
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w = GUIEngine::g_focus_for_player[playerID];
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}
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if (w == NULL) break;
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2009-08-02 14:53:50 -04:00
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2009-07-18 12:04:45 -04:00
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Widget* widget_to_call = w;
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/* Find topmost parent. Stop looping if a widget event handler's is itself, to not fall
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in an infinite loop (this can happen e.g. in checkboxes, where they need to be
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2009-08-02 14:53:50 -04:00
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notified of clicks onto themselves so they can toggle their state. )
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On the way, also notify everyone in the chain of the left press. */
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while (widget_to_call->m_event_handler != NULL && widget_to_call->m_event_handler != widget_to_call)
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{
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2009-08-27 14:41:20 -04:00
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widget_to_call->leftPressed(playerID);
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2009-07-18 12:04:45 -04:00
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widget_to_call = widget_to_call->m_event_handler;
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2009-08-02 14:53:50 -04:00
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}
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2009-07-18 12:04:45 -04:00
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2009-08-27 14:41:20 -04:00
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if (widget_to_call->leftPressed(playerID))
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2009-07-18 12:04:45 -04:00
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transmitEvent(w, w->m_properties[PROP_ID]);
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}
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break;
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case PA_RIGHT:
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{
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2009-08-28 11:16:57 -04:00
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Widget* w = NULL;
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2009-08-28 11:36:26 -04:00
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// TODO : unify player 0 and players > 0 focus navigation to eliminate this kind of branching
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2009-08-28 11:16:57 -04:00
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if (playerID == 0)
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{
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IGUIElement *el = GUIEngine::getGUIEnv()->getFocus();
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if(el == NULL) break;
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2009-09-01 14:11:26 -04:00
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w = GUIEngine::getWidget( el->getID() );
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2009-08-28 11:16:57 -04:00
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}
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else
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{
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w = GUIEngine::g_focus_for_player[playerID];
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}
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if (w == NULL) break;
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2009-07-18 12:04:45 -04:00
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Widget* widget_to_call = w;
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/* Find topmost parent. Stop looping if a widget event handler's is itself, to not fall
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in an infinite loop (this can happen e.g. in checkboxes, where they need to be
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2009-08-02 14:53:50 -04:00
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notified of clicks onto themselves so they can toggle their state. )
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On the way, also notify everyone in the chain of the right press */
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2009-08-28 11:16:57 -04:00
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while (widget_to_call->m_event_handler != NULL && widget_to_call->m_event_handler != widget_to_call)
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2009-08-02 14:53:50 -04:00
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{
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2009-08-27 14:41:20 -04:00
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widget_to_call->rightPressed(playerID);
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2009-07-18 12:04:45 -04:00
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widget_to_call = widget_to_call->m_event_handler;
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2009-08-02 14:53:50 -04:00
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}
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2009-07-18 12:04:45 -04:00
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2009-08-28 11:16:57 -04:00
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if (widget_to_call->rightPressed(playerID))
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2009-07-18 12:04:45 -04:00
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transmitEvent(widget_to_call, w->m_properties[PROP_ID]);
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}
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break;
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case PA_ACCEL:
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2009-08-28 11:16:57 -04:00
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navigateUp(playerID, type, pressedDown);
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2009-07-18 12:04:45 -04:00
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break;
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case PA_BRAKE:
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2009-08-28 11:16:57 -04:00
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navigateDown(playerID, type, pressedDown);
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2009-07-18 12:04:45 -04:00
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break;
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case PA_RESCUE:
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if(pressedDown)
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2009-07-18 13:48:36 -04:00
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GUIEngine::getStateManager()->escapePressed();
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2009-07-18 12:04:45 -04:00
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break;
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case PA_FIRE:
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2009-08-10 20:55:48 -04:00
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if (pressedDown)
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2009-07-18 12:04:45 -04:00
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{
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2009-08-10 20:55:48 -04:00
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IGUIElement* element = GUIEngine::getGUIEnv()->getFocus();
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2009-09-01 14:11:26 -04:00
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Widget* w = GUIEngine::getWidget( element->getID() );
|
2009-08-10 20:55:48 -04:00
|
|
|
if(w == NULL) break;
|
2009-08-27 14:41:20 -04:00
|
|
|
onWidgetActivated( w, playerID );
|
2009-07-18 12:04:45 -04:00
|
|
|
}
|
2009-08-10 20:55:48 -04:00
|
|
|
|
|
|
|
/*
|
|
|
|
// simulate a 'enter' key press
|
|
|
|
irr::SEvent::SKeyInput evt;
|
|
|
|
evt.PressedDown = pressedDown;
|
|
|
|
evt.Key = KEY_SPACE; // FIXME : what if keyboard bindings are not set to use this key?
|
|
|
|
evt.Char = 666; // My magic code to know it's a fake event (FIXME : ugly, but irrlicht doesn't seem to offer better)
|
|
|
|
irr::SEvent wrapper;
|
|
|
|
wrapper.KeyInput = evt;
|
|
|
|
|
|
|
|
wrapper.EventType = EET_KEY_INPUT_EVENT;
|
|
|
|
GUIEngine::getDevice()->postEventFromUser(wrapper);
|
|
|
|
*/
|
2009-07-18 12:04:45 -04:00
|
|
|
break;
|
|
|
|
default:
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2009-08-28 11:16:57 -04:00
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
void EventHandler::navigateUp(const int playerID, Input::InputType type, const bool pressedDown)
|
|
|
|
{
|
2009-08-28 14:46:02 -04:00
|
|
|
IGUIElement *el = NULL, *first=NULL, *closest=NULL;
|
2009-08-28 11:16:57 -04:00
|
|
|
|
2009-08-28 11:36:26 -04:00
|
|
|
// TODO : unify player 0 and players > 0 focus navigation to eliminate this kind of branching
|
2009-08-28 11:16:57 -04:00
|
|
|
if (playerID == 0)
|
2009-08-28 14:46:02 -04:00
|
|
|
{
|
2009-08-28 11:16:57 -04:00
|
|
|
el = GUIEngine::getGUIEnv()->getFocus();
|
2009-08-28 14:46:02 -04:00
|
|
|
}
|
2009-08-28 11:16:57 -04:00
|
|
|
else
|
2009-08-28 14:46:02 -04:00
|
|
|
{
|
|
|
|
Widget* widget = g_focus_for_player[playerID];
|
|
|
|
if (widget != NULL) el = widget->m_element;
|
|
|
|
}
|
2009-08-28 11:16:57 -04:00
|
|
|
|
2009-09-01 14:11:26 -04:00
|
|
|
Widget* w = (el == NULL) ? NULL : GUIEngine::getWidget( el->getID() );
|
2009-08-28 11:16:57 -04:00
|
|
|
|
|
|
|
// list widgets are a bit special, because up/down keys are also used
|
|
|
|
// to navigate between various list items, not only to navigate between
|
|
|
|
// components
|
|
|
|
if (w != NULL && w->m_type == WTYPE_LIST)
|
|
|
|
{
|
|
|
|
IGUIListBox* list = dynamic_cast<IGUIListBox*>(w->m_element);
|
|
|
|
assert(list != NULL);
|
|
|
|
|
|
|
|
const bool stay_within_list = list->getSelected() > 0;
|
|
|
|
|
|
|
|
if (type == Input::IT_STICKMOTION)
|
|
|
|
{
|
|
|
|
// simulate a key press
|
|
|
|
irr::SEvent::SKeyInput evt;
|
|
|
|
evt.PressedDown = pressedDown;
|
|
|
|
evt.Key = KEY_UP;
|
|
|
|
irr::SEvent wrapper;
|
|
|
|
wrapper.KeyInput = evt;
|
|
|
|
wrapper.EventType = EET_KEY_INPUT_EVENT;
|
|
|
|
GUIEngine::getDevice()->postEventFromUser(wrapper);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (stay_within_list) return;
|
|
|
|
else list->setSelected(-1);
|
|
|
|
}
|
|
|
|
|
|
|
|
// find closest widget
|
|
|
|
if (el != NULL && el->getTabGroup() != NULL &&
|
|
|
|
el->getTabGroup()->getNextElement(el->getTabOrder(), true /* reverse */, false /* group */, first, closest))
|
|
|
|
{
|
2009-09-01 14:11:26 -04:00
|
|
|
Widget* w = GUIEngine::getWidget( closest->getID() );
|
2009-08-28 11:16:57 -04:00
|
|
|
|
|
|
|
if (playerID == 0)
|
|
|
|
{
|
|
|
|
GUIEngine::getGUIEnv()->setFocus(closest);
|
|
|
|
}
|
|
|
|
else if (w != NULL)
|
|
|
|
{
|
|
|
|
w->setFocusForPlayer(playerID);
|
|
|
|
}
|
|
|
|
|
|
|
|
// when focusing a list by going up, select the last item of the list
|
|
|
|
if (w != NULL && w->m_type == WTYPE_LIST)
|
|
|
|
{
|
|
|
|
IGUIListBox* list = dynamic_cast<IGUIListBox*>(w->m_element);
|
|
|
|
assert(list != NULL);
|
|
|
|
|
|
|
|
list->setSelected( list->getItemCount()-1 );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// select the last widget
|
2009-09-05 13:27:14 -04:00
|
|
|
Widget* w = NULL;
|
|
|
|
|
|
|
|
if (ModalDialog::isADialogActive())
|
|
|
|
{
|
|
|
|
// TODO : select last widget in modal dialogs
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Screen* screen = GUIEngine::getCurrentScreen();
|
|
|
|
if (screen == NULL) return;
|
|
|
|
w = screen->getLastWidget();
|
|
|
|
}
|
2009-08-28 11:16:57 -04:00
|
|
|
|
|
|
|
if (w != NULL)
|
|
|
|
{
|
|
|
|
if (playerID == 0)
|
|
|
|
GUIEngine::getGUIEnv()->setFocus( w->m_element );
|
|
|
|
else
|
|
|
|
w->setFocusForPlayer(playerID);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
void EventHandler::navigateDown(const int playerID, Input::InputType type, const bool pressedDown)
|
|
|
|
{
|
2009-08-28 14:46:02 -04:00
|
|
|
IGUIElement *el = NULL, *first = NULL, *closest = NULL;
|
2009-08-28 11:16:57 -04:00
|
|
|
|
2009-08-28 11:36:26 -04:00
|
|
|
// TODO : unify player 0 and players > 0 focus navigation to eliminate this kind of branching
|
2009-08-28 11:16:57 -04:00
|
|
|
if (playerID == 0)
|
2009-08-28 14:46:02 -04:00
|
|
|
{
|
2009-08-28 11:16:57 -04:00
|
|
|
el = GUIEngine::getGUIEnv()->getFocus();
|
2009-08-28 14:46:02 -04:00
|
|
|
}
|
2009-08-28 11:16:57 -04:00
|
|
|
else
|
2009-08-28 14:46:02 -04:00
|
|
|
{
|
|
|
|
Widget* widget = GUIEngine::g_focus_for_player[playerID];
|
|
|
|
if (widget != NULL) el = widget->m_element;
|
|
|
|
}
|
2009-08-28 11:16:57 -04:00
|
|
|
|
2009-09-01 14:11:26 -04:00
|
|
|
Widget* w = (el == NULL) ? NULL : GUIEngine::getWidget( el->getID() );
|
2009-08-28 11:16:57 -04:00
|
|
|
|
|
|
|
// list widgets are a bit special, because up/down keys are also used
|
|
|
|
// to navigate between various list items, not only to navigate between
|
|
|
|
// components
|
|
|
|
if (w != NULL && w->m_type == WTYPE_LIST)
|
|
|
|
{
|
|
|
|
IGUIListBox* list = dynamic_cast<IGUIListBox*>(w->m_element);
|
|
|
|
assert(list != NULL);
|
|
|
|
|
|
|
|
const bool stay_within_list = list->getSelected() < (int)list->getItemCount()-1;
|
|
|
|
|
|
|
|
if (type == Input::IT_STICKMOTION)
|
|
|
|
{
|
|
|
|
// simulate a key press
|
|
|
|
irr::SEvent::SKeyInput evt;
|
|
|
|
evt.PressedDown = pressedDown;
|
|
|
|
evt.Key = KEY_DOWN;
|
|
|
|
irr::SEvent wrapper;
|
|
|
|
wrapper.KeyInput = evt;
|
|
|
|
wrapper.EventType = EET_KEY_INPUT_EVENT;
|
|
|
|
GUIEngine::getDevice()->postEventFromUser(wrapper);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (stay_within_list) return;
|
|
|
|
else list->setSelected(-1);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (el != NULL && el->getTabGroup() != NULL &&
|
|
|
|
el->getTabGroup()->getNextElement(el->getTabOrder(), false, false, first, closest))
|
|
|
|
{
|
|
|
|
if (playerID == 0)
|
|
|
|
{
|
|
|
|
GUIEngine::getGUIEnv()->setFocus(closest);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2009-09-01 14:11:26 -04:00
|
|
|
Widget* w = GUIEngine::getWidget( closest->getID() );
|
2009-08-28 11:16:57 -04:00
|
|
|
w->setFocusForPlayer(playerID);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// select the first widget
|
2009-09-05 13:27:14 -04:00
|
|
|
Widget* w = NULL;
|
|
|
|
|
|
|
|
if (ModalDialog::isADialogActive())
|
|
|
|
{
|
|
|
|
// TODO : select first widget in modal dialogs
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Screen* screen = GUIEngine::getCurrentScreen();
|
|
|
|
if (screen == NULL) return;
|
|
|
|
w = screen->getFirstWidget();
|
|
|
|
}
|
|
|
|
|
2009-08-28 11:16:57 -04:00
|
|
|
if(w != NULL)
|
|
|
|
{
|
|
|
|
if (playerID == 0)
|
|
|
|
GUIEngine::getGUIEnv()->setFocus( w->m_element );
|
|
|
|
else
|
|
|
|
w->setFocusForPlayer(playerID);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// -----------------------------------------------------------------------------
|
2009-07-18 12:04:45 -04:00
|
|
|
|
|
|
|
EventHandler* event_handler_singleton = NULL;
|
|
|
|
|
|
|
|
EventHandler* EventHandler::get()
|
|
|
|
{
|
|
|
|
if (event_handler_singleton == NULL)
|
|
|
|
{
|
|
|
|
event_handler_singleton = new EventHandler();
|
|
|
|
}
|
|
|
|
return event_handler_singleton;
|
|
|
|
}
|