245 lines
6.7 KiB
C++
245 lines
6.7 KiB
C++
|
// Copyright (C) 2012-2012 Patryk Nadrowski
|
||
|
// This file is part of the "Irrlicht Engine".
|
||
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||
|
|
||
|
#include "IrrCompileConfig.h"
|
||
|
#if defined(_IRR_COMPILE_WITH_OPENGL_) && defined(_IRR_COMPILE_WITH_CG_)
|
||
|
|
||
|
#include "COpenGLCgMaterialRenderer.h"
|
||
|
#include "COpenGLDriver.h"
|
||
|
#include "COpenGLTexture.h"
|
||
|
|
||
|
namespace irr
|
||
|
{
|
||
|
namespace video
|
||
|
{
|
||
|
|
||
|
COpenGLCgUniformSampler2D::COpenGLCgUniformSampler2D(const CGparameter& parameter, bool global) : CCgUniform(parameter, global)
|
||
|
{
|
||
|
Type = CG_SAMPLER2D;
|
||
|
}
|
||
|
|
||
|
void COpenGLCgUniformSampler2D::update(const void* data, const SMaterial& material) const
|
||
|
{
|
||
|
s32* Data = (s32*)data;
|
||
|
s32 LayerID = *Data;
|
||
|
|
||
|
if (material.TextureLayer[LayerID].Texture)
|
||
|
{
|
||
|
int TextureID = reinterpret_cast<COpenGLTexture*>(material.TextureLayer[LayerID].Texture)->getOpenGLTextureName();
|
||
|
|
||
|
cgGLSetTextureParameter(Parameter, TextureID);
|
||
|
cgGLEnableTextureParameter(Parameter);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
COpenGLCgMaterialRenderer::COpenGLCgMaterialRenderer(COpenGLDriver* driver, s32& materialType,
|
||
|
const c8* vertexProgram, const c8* vertexEntry, E_VERTEX_SHADER_TYPE vertexProfile,
|
||
|
const c8* fragmentProgram, const c8* fragmentEntry, E_PIXEL_SHADER_TYPE fragmentProfile,
|
||
|
const c8* geometryProgram, const c8* geometryEntry, E_GEOMETRY_SHADER_TYPE geometryProfile,
|
||
|
scene::E_PRIMITIVE_TYPE inType, scene::E_PRIMITIVE_TYPE outType, u32 vertices,
|
||
|
IShaderConstantSetCallBack* callback, IMaterialRenderer* baseMaterial, s32 userData) :
|
||
|
Driver(driver), CCgMaterialRenderer(callback, baseMaterial, userData)
|
||
|
{
|
||
|
#ifdef _DEBUG
|
||
|
setDebugName("COpenGLCgMaterialRenderer");
|
||
|
#endif
|
||
|
|
||
|
init(materialType, vertexProgram, vertexEntry, vertexProfile, fragmentProgram, fragmentEntry, fragmentProfile,
|
||
|
geometryProgram, geometryEntry, geometryProfile, inType, outType, vertices);
|
||
|
}
|
||
|
|
||
|
COpenGLCgMaterialRenderer::~COpenGLCgMaterialRenderer()
|
||
|
{
|
||
|
if (VertexProgram)
|
||
|
{
|
||
|
cgGLUnloadProgram(VertexProgram);
|
||
|
cgDestroyProgram(VertexProgram);
|
||
|
}
|
||
|
if (FragmentProgram)
|
||
|
{
|
||
|
cgGLUnloadProgram(FragmentProgram);
|
||
|
cgDestroyProgram(FragmentProgram);
|
||
|
}
|
||
|
if (GeometryProgram)
|
||
|
{
|
||
|
cgGLUnloadProgram(GeometryProgram);
|
||
|
cgDestroyProgram(GeometryProgram);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void COpenGLCgMaterialRenderer::OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates, IMaterialRendererServices* services)
|
||
|
{
|
||
|
Material = material;
|
||
|
|
||
|
if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
|
||
|
{
|
||
|
if (VertexProgram)
|
||
|
{
|
||
|
cgGLEnableProfile(VertexProfile);
|
||
|
cgGLBindProgram(VertexProgram);
|
||
|
}
|
||
|
|
||
|
if (FragmentProgram)
|
||
|
{
|
||
|
cgGLEnableProfile(FragmentProfile);
|
||
|
cgGLBindProgram(FragmentProgram);
|
||
|
}
|
||
|
|
||
|
if (GeometryProgram)
|
||
|
{
|
||
|
cgGLEnableProfile(GeometryProfile);
|
||
|
cgGLBindProgram(GeometryProgram);
|
||
|
}
|
||
|
|
||
|
if (BaseMaterial)
|
||
|
BaseMaterial->OnSetMaterial(material, material, true, this);
|
||
|
}
|
||
|
|
||
|
if (CallBack)
|
||
|
CallBack->OnSetMaterial(material);
|
||
|
|
||
|
for (u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
||
|
Driver->setActiveTexture(i, material.getTexture(i));
|
||
|
|
||
|
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
||
|
}
|
||
|
|
||
|
bool COpenGLCgMaterialRenderer::OnRender(IMaterialRendererServices* services, E_VERTEX_TYPE vtxtype)
|
||
|
{
|
||
|
if (CallBack && (VertexProgram || FragmentProgram || GeometryProgram))
|
||
|
CallBack->OnSetConstants(this, UserData);
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void COpenGLCgMaterialRenderer::OnUnsetMaterial()
|
||
|
{
|
||
|
if (VertexProgram)
|
||
|
{
|
||
|
cgGLUnbindProgram(VertexProfile);
|
||
|
cgGLDisableProfile(VertexProfile);
|
||
|
}
|
||
|
if (FragmentProgram)
|
||
|
{
|
||
|
cgGLUnbindProgram(FragmentProfile);
|
||
|
cgGLDisableProfile(FragmentProfile);
|
||
|
}
|
||
|
if (GeometryProgram)
|
||
|
{
|
||
|
cgGLUnbindProgram(GeometryProfile);
|
||
|
cgGLDisableProfile(GeometryProfile);
|
||
|
}
|
||
|
|
||
|
if (BaseMaterial)
|
||
|
BaseMaterial->OnUnsetMaterial();
|
||
|
|
||
|
Material = IdentityMaterial;;
|
||
|
}
|
||
|
|
||
|
void COpenGLCgMaterialRenderer::setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates)
|
||
|
{
|
||
|
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
||
|
}
|
||
|
|
||
|
IVideoDriver* COpenGLCgMaterialRenderer::getVideoDriver()
|
||
|
{
|
||
|
return Driver;
|
||
|
}
|
||
|
|
||
|
void COpenGLCgMaterialRenderer::init(s32& materialType,
|
||
|
const c8* vertexProgram, const c8* vertexEntry, E_VERTEX_SHADER_TYPE vertexProfile,
|
||
|
const c8* fragmentProgram, const c8* fragmentEntry, E_PIXEL_SHADER_TYPE fragmentProfile,
|
||
|
const c8* geometryProgram, const c8* geometryEntry, E_GEOMETRY_SHADER_TYPE geometryProfile,
|
||
|
scene::E_PRIMITIVE_TYPE inType, scene::E_PRIMITIVE_TYPE outType, u32 vertices)
|
||
|
{
|
||
|
bool Status = true;
|
||
|
CGerror Error = CG_NO_ERROR;
|
||
|
materialType = -1;
|
||
|
|
||
|
// TODO: add profile selection
|
||
|
|
||
|
if (vertexProgram)
|
||
|
{
|
||
|
VertexProfile = cgGLGetLatestProfile(CG_GL_VERTEX);
|
||
|
|
||
|
if (VertexProfile)
|
||
|
VertexProgram = cgCreateProgram(Driver->getCgContext(), CG_SOURCE, vertexProgram, VertexProfile, vertexEntry, 0);
|
||
|
|
||
|
if (!VertexProgram)
|
||
|
{
|
||
|
Error = cgGetError();
|
||
|
os::Printer::log("Cg vertex program failed to compile:", ELL_ERROR);
|
||
|
os::Printer::log(cgGetLastListing(Driver->getCgContext()), ELL_ERROR);
|
||
|
|
||
|
Status = false;
|
||
|
}
|
||
|
else
|
||
|
cgGLLoadProgram(VertexProgram);
|
||
|
}
|
||
|
|
||
|
if (fragmentProgram)
|
||
|
{
|
||
|
FragmentProfile = cgGLGetLatestProfile(CG_GL_FRAGMENT);
|
||
|
|
||
|
if (FragmentProfile)
|
||
|
FragmentProgram = cgCreateProgram(Driver->getCgContext(), CG_SOURCE, fragmentProgram, FragmentProfile, fragmentEntry, 0);
|
||
|
|
||
|
if (!FragmentProgram)
|
||
|
{
|
||
|
Error = cgGetError();
|
||
|
os::Printer::log("Cg fragment program failed to compile:", ELL_ERROR);
|
||
|
os::Printer::log(cgGetLastListing(Driver->getCgContext()), ELL_ERROR);
|
||
|
|
||
|
Status = false;
|
||
|
}
|
||
|
else
|
||
|
cgGLLoadProgram(FragmentProgram);
|
||
|
}
|
||
|
|
||
|
if (geometryProgram)
|
||
|
{
|
||
|
GeometryProfile = cgGLGetLatestProfile(CG_GL_GEOMETRY);
|
||
|
|
||
|
if (GeometryProfile)
|
||
|
GeometryProgram = cgCreateProgram(Driver->getCgContext(), CG_SOURCE, geometryProgram, GeometryProfile, geometryEntry, 0);
|
||
|
|
||
|
if (!GeometryProgram)
|
||
|
{
|
||
|
Error = cgGetError();
|
||
|
os::Printer::log("Cg geometry program failed to compile:", ELL_ERROR);
|
||
|
os::Printer::log(cgGetLastListing(Driver->getCgContext()), ELL_ERROR);
|
||
|
|
||
|
Status = false;
|
||
|
}
|
||
|
else
|
||
|
cgGLLoadProgram(GeometryProgram);
|
||
|
}
|
||
|
|
||
|
getUniformList();
|
||
|
|
||
|
// create OpenGL specifics sampler uniforms.
|
||
|
for (unsigned int i = 0; i < UniformInfo.size(); ++i)
|
||
|
{
|
||
|
if (UniformInfo[i]->getType() == CG_SAMPLER2D)
|
||
|
{
|
||
|
bool IsGlobal = true;
|
||
|
|
||
|
if (UniformInfo[i]->getSpace() == CG_PROGRAM)
|
||
|
IsGlobal = false;
|
||
|
|
||
|
CCgUniform* Uniform = new COpenGLCgUniformSampler2D(UniformInfo[i]->getParameter(), IsGlobal);
|
||
|
delete UniformInfo[i];
|
||
|
UniformInfo[i] = Uniform;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (Status)
|
||
|
materialType = Driver->addMaterialRenderer(this);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endif
|