83 lines
2.3 KiB
C
83 lines
2.3 KiB
C
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_D3D8_SHADER_MATERIAL_RENDERER_H_INCLUDED__
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#define __C_D3D8_SHADER_MATERIAL_RENDERER_H_INCLUDED__
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#include "IrrCompileConfig.h"
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#ifdef _IRR_WINDOWS_API_
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#ifdef _IRR_COMPILE_WITH_DIRECT3D_8_
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#include <d3d8.h>
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#include <d3dx8core.h>
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#include "IMaterialRenderer.h"
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#include "S3DVertex.h"
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namespace irr
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{
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namespace video
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{
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class IVideoDriver;
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class IShaderConstantSetCallBack;
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class IMaterialRenderer;
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//! Class for using vertex and pixel shaders with D3D8
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class CD3D8ShaderMaterialRenderer : public IMaterialRenderer
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{
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public:
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//! Public constructor
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CD3D8ShaderMaterialRenderer(IDirect3DDevice8* d3ddev, video::IVideoDriver* driver,
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s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram,
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IShaderConstantSetCallBack* callback, IMaterialRenderer* baseMaterial, s32 userData);
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//! Destructor
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~CD3D8ShaderMaterialRenderer();
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virtual void OnSetMaterial(const video::SMaterial& material, const video::SMaterial& lastMaterial,
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bool resetAllRenderstates, video::IMaterialRendererServices* services);
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virtual void OnUnsetMaterial();
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virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype);
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//! Returns if the material is transparent.
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virtual bool isTransparent() const;
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protected:
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//! constructor only for use by derived classes who want to
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//! create a fall back material for example.
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CD3D8ShaderMaterialRenderer(IDirect3DDevice8* d3ddev,
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video::IVideoDriver* driver,
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IShaderConstantSetCallBack* callback,
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IMaterialRenderer* baseMaterial, s32 userData=0);
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void init(s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram,
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E_VERTEX_TYPE type);
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bool createPixelShader(const c8* pxsh);
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bool createVertexShader(const char* vtxsh, E_VERTEX_TYPE type);
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IDirect3DDevice8* pID3DDevice;
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video::IVideoDriver* Driver;
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IShaderConstantSetCallBack* CallBack;
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IMaterialRenderer* BaseMaterial;
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DWORD VertexShader;
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DWORD OldVertexShader;
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DWORD PixelShader;
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s32 UserData;
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};
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} // end namespace video
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} // end namespace irr
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#endif
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#endif
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#endif
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