stk-code_catmod/data/shaders/object_pass2.frag

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uniform sampler2D Albedo;
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#if __VERSION__ >= 130
in vec2 uv;
out vec4 FragColor;
#else
varying vec2 uv;
#define FragColor gl_FragColor
#endif
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vec3 getLightFactor(float specMapValue);
void main(void)
{
vec4 color = texture(Albedo, uv);
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vec3 LightFactor = getLightFactor(1.);
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FragColor = vec4(color.xyz * LightFactor, 1.);
}