stk-code_catmod/src/states_screens/credits.hpp

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// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2009 Marianne Gagnon
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_CREDITS_HPP
#define HEADER_CREDITS_HPP
#include "irrlicht.h"
#include "guiengine/screen.hpp"
#include "utils/ptr_vector.hpp"
class CreditsSection;
/**
* \brief Screen where STK credits are shown
* \ingroup states_screens
*/
class CreditsScreen : public GUIEngine::Screen, public GUIEngine::ScreenSingleton<CreditsScreen>
{
float m_time_element;
PtrVector<CreditsSection, HOLD> m_sections;
CreditsSection* getCurrentSection();
int m_x, m_y, m_w, m_h;
core::rect< s32 > m_section_rect;
int m_curr_section;
int m_curr_element;
float time_before_next_step;
friend class GUIEngine::ScreenSingleton<CreditsScreen>;
CreditsScreen();
public:
void setArea(const int x, const int y, const int w, const int h);
// start from beginning again
void reset();
/** \brief implement callback from parent class GUIEngine::Screen */
virtual void loadedFromFile();
/** \brief implement optional callback from parent class GUIEngine::Screen */
void onUpdate(float dt, irr::video::IVideoDriver*);
/** \brief implement callback from parent class GUIEngine::Screen */
void init();
/** \brief implement callback from parent class GUIEngine::Screen */
void eventCallback(GUIEngine::Widget* widget, const std::string& name, const int playerID);
};
#endif