71 lines
1.8 KiB
C
71 lines
1.8 KiB
C
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_GUI_MODAL_SCREEN_H_INCLUDED__
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#define __C_GUI_MODAL_SCREEN_H_INCLUDED__
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_GUI_
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#include "IGUIElement.h"
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namespace irr
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{
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namespace gui
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{
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class CGUIModalScreen : public IGUIElement
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{
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public:
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//! constructor
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CGUIModalScreen(IGUIEnvironment* environment, IGUIElement* parent, s32 id);
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//! called if an event happened.
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virtual bool OnEvent(const SEvent& event);
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//! Removes a child.
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virtual void removeChild(IGUIElement* child);
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//! Adds a child
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virtual void addChild(IGUIElement* child);
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//! draws the element and its children
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virtual void draw();
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//! Updates the absolute position.
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virtual void updateAbsolutePosition();
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//! Modalscreen is not a typical element, but rather acts like a state for it's children.
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//! isVisible is overriden to give this a useful behavior, so that a modal will no longer
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//! be active when its parent is invisible or all its children are invisible.
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virtual bool isVisible() const;
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//! Modals are infinite so every point is inside
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virtual bool isPointInside(const core::position2d<s32>& point) const;
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//! Writes attributes of the element.
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virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const;
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//! Reads attributes of the element
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virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options);
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protected:
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virtual bool canTakeFocus(IGUIElement* target) const;
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private:
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u32 MouseDownTime;
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};
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} // end namespace gui
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} // end namespace irr
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#endif // _IRR_COMPILE_WITH_GUI_
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#endif
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