stk-code_catmod/data/shaders/splatting.vert

17 lines
382 B
GLSL
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varying vec3 normal;
varying vec4 vertex_color;
varying vec3 lightdir2;
uniform vec3 lightdir;
void main()
{
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_TexCoord[1] = gl_MultiTexCoord1;
gl_Position = ftransform();
vertex_color = gl_Color;
//normal = normalize(gl_NormalMatrix * gl_Normal);
normal = normalize(gl_Normal);
lightdir2 = normalize(lightdir);
}