stk-code_catmod/data/shaders/sky.vert

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GLSL
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2015-01-15 14:50:19 -05:00
#if __VERSION__ >= 330
layout(location = 0) in vec3 Position;
#else
in vec3 Position;
#endif
void main()
{
gl_Position = vec4(Position, 1.);
}