stk-code_catmod/src/modes/world_status.cpp

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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2004-2015 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "modes/world_status.hpp"
#include "audio/music_manager.hpp"
#include "audio/sfx_base.hpp"
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#include "audio/sfx_manager.hpp"
#include "config/stk_config.hpp"
#include "config/user_config.hpp"
#include "graphics/irr_driver.hpp"
#include "guiengine/modaldialog.hpp"
#include "karts/abstract_kart.hpp"
#include "modes/world.hpp"
#include "tracks/track.hpp"
#include <irrlicht.h>
//-----------------------------------------------------------------------------
/** Starts the kart engines.
*/
void WorldStatus::startEngines()
{
if (m_engines_started)
return;
m_engines_started = true;
for (unsigned int i = 0; i < World::getWorld()->getNumKarts(); i++)
{
World::getWorld()->getKart(i)->startEngineSFX();
}
}
//-----------------------------------------------------------------------------
WorldStatus::WorldStatus()
{
m_clock_mode = CLOCK_CHRONO;
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m_prestart_sound = SFXManager::get()->createSoundSource("pre_start_race");
m_start_sound = SFXManager::get()->createSoundSource("start_race");
m_track_intro_sound = SFXManager::get()->createSoundSource("track_intro");
m_play_track_intro_sound = UserConfigParams::m_music;
m_play_ready_set_go_sounds = true;
IrrlichtDevice *device = irr_driver->getDevice();
if (device->getTimer()->isStopped())
device->getTimer()->start();
} // WorldStatus
//-----------------------------------------------------------------------------
/** Resets all status information, used when starting a new race.
*/
void WorldStatus::reset()
{
m_time = 0.0f;
m_auxiliary_timer = 0.0f;
m_count_up_timer = 0.0f;
m_engines_started = false;
// Using SETUP_PHASE will play the track into sfx first, and has no
// other side effects.
m_phase = UserConfigParams::m_race_now ? MUSIC_PHASE : SETUP_PHASE;
// Parts of the initialisation-phase are skipped so do it here
if (UserConfigParams::m_race_now)
{
// Setup music and sound
if (World::getWorld()->getWeather() != NULL)
World::getWorld()->getWeather()->playSound();
// Start engines
for (unsigned int i = 0; i < World::getWorld()->getNumKarts(); i++)
World::getWorld()->getKart(i)->startEngineSFX();
}
m_previous_phase = UNDEFINED_PHASE;
// Just in case that the game is reset during the intro phase
m_track_intro_sound->stop();
IrrlichtDevice *device = irr_driver->getDevice();
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if (device->getTimer()->isStopped())
device->getTimer()->start();
// Set the right music
World::getWorld()->getTrack()->startMusic();
} // reset
//-----------------------------------------------------------------------------
/** Destructor of WorldStatus.
*/
WorldStatus::~WorldStatus()
{
m_prestart_sound->deleteSFX();
m_start_sound->deleteSFX();
m_track_intro_sound->deleteSFX();
IrrlichtDevice *device = irr_driver->getDevice();
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if (device->getTimer()->isStopped())
device->getTimer()->start();
} // ~WorldStatus
//-----------------------------------------------------------------------------
/** Sets the clock mode and the initial time of the world clock.
* \param mode The new clock mode.
* \param initial_time The new initial time for the world clock.
*/
void WorldStatus::setClockMode(const ClockType mode, const float initial_time)
{
m_clock_mode = mode;
m_time = initial_time;
} // setClockMode
//-----------------------------------------------------------------------------
/** Called when the race is finished, but it still leaves some time
* for an end of race animation, and potentially let some more AI karts
* finish the race.
*/
void WorldStatus::enterRaceOverState()
{
// Don't enter race over if it's already race over
if (m_phase == DELAY_FINISH_PHASE || m_phase == RESULT_DISPLAY_PHASE ||
m_phase == FINISH_PHASE)
return;
m_phase = DELAY_FINISH_PHASE;
m_auxiliary_timer = 0.0f;
} // enterRaceOverState
//-----------------------------------------------------------------------------
/** Called when it's really over (delay over if any). This function must be
* called after all stats were updated from the different modes!
*/
void WorldStatus::terminateRace()
{
} // terminateRace
//-----------------------------------------------------------------------------
/** Updates all status information, called once per frame.
* \param dt Duration of time step.
*/
void WorldStatus::update(const float dt)
{
switch (m_phase)
{
// Note: setup phase must be a separate phase, since the race_manager
// checks the phase when updating the camera: in the very first time
// step dt is large (it includes loading time), so the camera might
// tilt way too much. A separate setup phase for the first frame
// simplifies this handling
case SETUP_PHASE:
m_auxiliary_timer = 0.0f;
m_phase = TRACK_INTRO_PHASE;
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if (m_play_track_intro_sound)
{
m_track_intro_sound->play();
}
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if (World::getWorld()->getWeather() != NULL)
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{
World::getWorld()->getWeather()->playSound();
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}
return;
case TRACK_INTRO_PHASE:
m_auxiliary_timer += dt;
if (UserConfigParams::m_artist_debug_mode &&
race_manager->getNumberOfKarts() == 1 &&
race_manager->getTrackName() != "tutorial")
{
m_auxiliary_timer += dt * 6;
}
// Work around a bug that occurred on linux once:
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// the SFXManager::get() kept on reporting that it is playing,
// while it was not - so STK would never reach the ready
// ... phase. Since the sound effect is about 3 seconds
// long, we use the aux timer to force the next phase
// after 3.5 seconds.
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if (m_track_intro_sound->getStatus() == SFXBase::SFX_PLAYING &&
m_auxiliary_timer < 3.5f)
return;
// Wait before ready phase if sounds are disabled
if (!UserConfigParams::m_sfx && m_auxiliary_timer < 3.0f)
return;
if (!m_play_track_intro_sound)
{
startEngines();
if (m_auxiliary_timer < 3.0f)
return;
}
m_auxiliary_timer = 0.0f;
if (m_play_ready_set_go_sounds)
m_prestart_sound->play();
m_phase = READY_PHASE;
startEngines();
break;
case READY_PHASE:
if (m_auxiliary_timer > 1.0)
{
if (m_play_ready_set_go_sounds)
{
m_prestart_sound->play();
}
m_phase = SET_PHASE;
}
m_auxiliary_timer += dt;
// In artist debug mode, when without opponents, skip the ready/set/go counter faster
if (UserConfigParams::m_artist_debug_mode &&
race_manager->getNumberOfKarts() == 1 &&
race_manager->getTrackName() != "tutorial")
{
m_auxiliary_timer += dt*6;
}
return;
case SET_PHASE:
if (m_auxiliary_timer > 2.0)
{
// set phase is over, go to the next one
m_phase = GO_PHASE;
if (m_play_ready_set_go_sounds)
{
m_start_sound->play();
}
// event
onGo();
}
m_auxiliary_timer += dt;
// In artist debug mode, when without opponents, skip the ready/set/go counter faster
if (UserConfigParams::m_artist_debug_mode &&
race_manager->getNumberOfKarts() == 1 &&
race_manager->getTrackName() != "tutorial")
{
m_auxiliary_timer += dt*6;
}
return;
case GO_PHASE :
if (m_auxiliary_timer>2.5f && music_manager->getCurrentMusic() &&
!music_manager->getCurrentMusic()->isPlaying())
{
music_manager->startMusic();
}
if (m_auxiliary_timer > 3.0f) // how long to display the 'go' message
{
m_phase = MUSIC_PHASE;
}
m_auxiliary_timer += dt;
// In artist debug mode, when without opponents, skip the ready/set/go counter faster
if (UserConfigParams::m_artist_debug_mode &&
race_manager->getNumberOfKarts() == 1 &&
race_manager->getTrackName() != "tutorial")
{
m_auxiliary_timer += dt*6;
}
break;
case MUSIC_PHASE:
// Start the music here when starting fast
if (UserConfigParams::m_race_now)
{
music_manager->startMusic();
UserConfigParams::m_race_now = false;
}
// how long to display the 'music' message
if (m_auxiliary_timer>stk_config->m_music_credit_time)
{
m_phase = RACE_PHASE;
}
m_auxiliary_timer += dt;
break;
case RACE_PHASE:
// Nothing to do for race phase, switch to delay finish phase
// happens when
break;
case DELAY_FINISH_PHASE:
{
m_auxiliary_timer += dt;
// Change to next phase if delay is over
if (m_auxiliary_timer > stk_config->m_delay_finish_time)
{
m_phase = RESULT_DISPLAY_PHASE;
terminateRace();
}
break;
}
case RESULT_DISPLAY_PHASE:
{
break;
}
case FINISH_PHASE:
// Nothing to do here.
break;
case GOAL_PHASE:
// Nothing to do here as well.
default: break;
}
switch (m_clock_mode)
{
case CLOCK_CHRONO:
m_time += dt;
m_count_up_timer += dt;
break;
case CLOCK_COUNTDOWN:
// stop countdown when race is over
if (m_phase == RESULT_DISPLAY_PHASE || m_phase == FINISH_PHASE)
{
m_time = 0.0f;
m_count_up_timer = 0.0f;
break;
}
m_time -= dt;
m_count_up_timer += dt;
if(m_time <= 0.0)
{
// event
countdownReachedZero();
}
break;
default: break;
}
} // update
//-----------------------------------------------------------------------------
/** Sets the time for the clock.
* \param time New time to set.
*/
void WorldStatus::setTime(const float time)
{
m_time = time;
} // setTime
//-----------------------------------------------------------------------------
/** Pauses the game and switches to the specified phase.
* \param phase Phase to switch to.
*/
void WorldStatus::pause(Phase phase)
{
assert(m_previous_phase == UNDEFINED_PHASE);
m_previous_phase = m_phase;
m_phase = phase;
IrrlichtDevice *device = irr_driver->getDevice();
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if (!device->getTimer()->isStopped())
device->getTimer()->stop();
} // pause
//-----------------------------------------------------------------------------
/** Switches back from a pause state to the previous state.
*/
void WorldStatus::unpause()
{
m_phase = m_previous_phase;
// Set m_previous_phase so that we can use an assert
// in pause to detect incorrect pause/unpause sequences.
m_previous_phase = UNDEFINED_PHASE;
IrrlichtDevice *device = irr_driver->getDevice();
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if (device->getTimer()->isStopped())
device->getTimer()->start();
} // unpause