stk-code_catmod/data/shaders/instanced_shadow.geom

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2014-08-22 18:18:14 -04:00
layout(triangles) in;
layout(triangle_strip, max_vertices=3) out;
#ifdef GL_ARB_bindless_texture
flat in sampler2D hdle[3];
#endif
in vec2 tc[3];
in int layerId[3];
out vec2 uv;
#ifdef GL_ARB_bindless_texture
out flat sampler2D handle;
#endif
void main(void)
{
gl_Layer = layerId[0];
#ifdef GL_ARB_bindless_texture
handle = hdle[0];
#endif
for(int i=0; i<3; i++)
{
uv = tc[i];
gl_Position = gl_in[i].gl_Position;
EmitVertex();
}
EndPrimitive();
}