stk-code_catmod/data/shaders/instanced_object_unlit.frag

27 lines
485 B
GLSL
Raw Normal View History

2014-08-26 13:46:02 -04:00
#ifndef GL_ARB_bindless_texture
uniform sampler2D tex;
#endif
#ifdef GL_ARB_bindless_texture
flat in sampler2D handle;
#endif
in vec2 uv;
in vec4 color;
out vec4 FragColor;
void main(void)
{
#ifdef GL_ARB_bindless_texture
vec4 col = texture(handle, uv);
#ifdef SRGBBindlessFix
2014-08-26 13:46:02 -04:00
col.xyz = pow(col.xyz, vec3(2.2));
#endif
2014-08-26 13:46:02 -04:00
#else
vec4 col = texture(tex, uv);
#endif
col.xyz *= pow(color.xyz, vec3(2.2));
if (col.a < 0.5) discard;
FragColor = vec4(col.xyz, 1.);
}