2012-10-31 22:00:02 -04:00
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "CGUIStaticText.h"
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#ifdef _IRR_COMPILE_WITH_GUI_
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#include "IGUISkin.h"
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#include "IGUIEnvironment.h"
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#include "IGUIFont.h"
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#include "IVideoDriver.h"
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#include "rect.h"
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2012-10-31 22:00:02 -04:00
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namespace irr
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{
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namespace gui
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{
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//! constructor
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CGUIStaticText::CGUIStaticText(const core::stringw& text, bool border,
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IGUIEnvironment* environment, IGUIElement* parent,
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s32 id, const core::rect<s32>& rectangle,
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bool background)
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: IGUIStaticText(environment, parent, id, rectangle),
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HAlign(EGUIA_UPPERLEFT), VAlign(EGUIA_UPPERLEFT),
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Border(border), OverrideColorEnabled(false), OverrideBGColorEnabled(false), WordWrap(false), Background(background),
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RestrainTextInside(true),
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OverrideColor(video::SColor(101,255,255,255)), BGColor(video::SColor(101,210,210,210)),
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OverrideFont(0), LastBreakFont(0), m_use_glyph_layouts_only(false)
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2012-10-31 22:00:02 -04:00
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{
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#ifdef _DEBUG
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setDebugName("CGUIStaticText");
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#endif
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Text = text;
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if (environment && environment->getSkin())
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{
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BGColor = environment->getSkin()->getColor(gui::EGDC_3D_FACE);
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}
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}
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//! destructor
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CGUIStaticText::~CGUIStaticText()
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{
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if (OverrideFont)
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OverrideFont->drop();
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}
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//! draws the element and its children
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void CGUIStaticText::draw()
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{
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if (!IsVisible)
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return;
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IGUISkin* skin = Environment->getSkin();
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if (!skin)
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return;
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video::IVideoDriver* driver = Environment->getVideoDriver();
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core::rect<s32> frameRect(AbsoluteRect);
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// draw background
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if (Background)
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{
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if ( !OverrideBGColorEnabled ) // skin-colors can change
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BGColor = skin->getColor(gui::EGDC_3D_FACE);
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driver->draw2DRectangle(BGColor, frameRect, &AbsoluteClippingRect);
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}
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// draw the border
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if (Border)
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{
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skin->draw3DSunkenPane(this, 0, true, false, frameRect, &AbsoluteClippingRect);
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frameRect.UpperLeftCorner.X += skin->getSize(EGDS_TEXT_DISTANCE_X);
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}
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// draw the text layout
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if (!m_glyph_layouts.empty())
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{
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IGUIFont* font = getActiveFont();
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if (font)
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{
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if (font != LastBreakFont)
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breakText();
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core::rect<s32> r = frameRect;
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auto dim = getGlyphLayoutsDimension(m_glyph_layouts,
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font->getHeightPerLine(), font->getInverseShaping(), font->getScale());
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s32 totalHeight = dim.Height;
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if (VAlign == EGUIA_CENTER)
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{
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r.UpperLeftCorner.Y = r.getCenter().Y - (totalHeight / 2);
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}
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else if (VAlign == EGUIA_LOWERRIGHT)
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{
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r.UpperLeftCorner.Y = r.LowerRightCorner.Y - totalHeight;
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}
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if (HAlign == EGUIA_LOWERRIGHT)
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{
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r.UpperLeftCorner.X = frameRect.LowerRightCorner.X - dim.Width;
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}
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font->draw(m_glyph_layouts, r,
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OverrideColorEnabled ? OverrideColor : skin->getColor(isEnabled() ? EGDC_BUTTON_TEXT : EGDC_GRAY_TEXT),
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HAlign == EGUIA_CENTER, false, (RestrainTextInside ? &AbsoluteClippingRect : NULL));
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}
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}
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IGUIElement::draw();
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}
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//! Sets another skin independent font.
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void CGUIStaticText::setOverrideFont(IGUIFont* font)
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{
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if (OverrideFont == font)
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return;
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if (OverrideFont)
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OverrideFont->drop();
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OverrideFont = font;
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if (OverrideFont)
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OverrideFont->grab();
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breakText();
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}
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//! Gets the override font (if any)
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IGUIFont * CGUIStaticText::getOverrideFont() const
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{
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return OverrideFont;
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}
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//! Get the font which is used right now for drawing
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IGUIFont* CGUIStaticText::getActiveFont() const
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{
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if ( OverrideFont )
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return OverrideFont;
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IGUISkin* skin = Environment->getSkin();
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if (skin)
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return skin->getFont();
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return 0;
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}
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//! Sets another color for the text.
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void CGUIStaticText::setOverrideColor(video::SColor color)
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{
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OverrideColor = color;
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OverrideColorEnabled = true;
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}
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//! Sets another color for the text.
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void CGUIStaticText::setBackgroundColor(video::SColor color)
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{
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BGColor = color;
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OverrideBGColorEnabled = true;
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Background = true;
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}
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//! Sets whether to draw the background
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void CGUIStaticText::setDrawBackground(bool draw)
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{
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Background = draw;
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}
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//! Gets the background color
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video::SColor CGUIStaticText::getBackgroundColor() const
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{
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return BGColor;
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}
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//! Checks if background drawing is enabled
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bool CGUIStaticText::isDrawBackgroundEnabled() const
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{
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_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
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return Background;
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}
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//! Sets whether to draw the border
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void CGUIStaticText::setDrawBorder(bool draw)
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{
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Border = draw;
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}
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//! Checks if border drawing is enabled
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bool CGUIStaticText::isDrawBorderEnabled() const
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{
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_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
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return Border;
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}
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void CGUIStaticText::setTextRestrainedInside(bool restrainTextInside)
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{
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RestrainTextInside = restrainTextInside;
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}
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bool CGUIStaticText::isTextRestrainedInside() const
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{
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return RestrainTextInside;
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}
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void CGUIStaticText::setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical)
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{
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HAlign = horizontal;
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VAlign = vertical;
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}
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video::SColor CGUIStaticText::getOverrideColor() const
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{
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return OverrideColor;
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}
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//! Sets if the static text should use the overide color or the
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//! color in the gui skin.
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void CGUIStaticText::enableOverrideColor(bool enable)
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{
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OverrideColorEnabled = enable;
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}
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bool CGUIStaticText::isOverrideColorEnabled() const
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{
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_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
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return OverrideColorEnabled;
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}
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//! Enables or disables word wrap for using the static text as
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//! multiline text control.
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void CGUIStaticText::setWordWrap(bool enable)
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{
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WordWrap = enable;
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breakText();
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}
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bool CGUIStaticText::isWordWrapEnabled() const
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{
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_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
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return WordWrap;
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}
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//! Breaks the single text line.
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void CGUIStaticText::breakText()
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{
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m_glyph_layouts.clear();
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IGUISkin* skin = Environment->getSkin();
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IGUIFont* font = getActiveFont();
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if (!font)
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return;
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LastBreakFont = font;
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f32 elWidth = (f32)RelativeRect.getWidth();
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if (Border)
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elWidth -= 2*skin->getSize(EGDS_TEXT_DISTANCE_X);
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if (!m_use_glyph_layouts_only)
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font->initGlyphLayouts(Text, m_glyph_layouts);
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if (WordWrap)
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breakGlyphLayouts(m_glyph_layouts, elWidth, font->getInverseShaping(), font->getScale());
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}
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//! Sets the new caption of this element.
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void CGUIStaticText::setText(const core::stringw& text)
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{
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if (text == Text)
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return;
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IGUIElement::setText(text);
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breakText();
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}
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void CGUIStaticText::updateAbsolutePosition()
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{
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IGUIElement::updateAbsolutePosition();
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breakText();
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}
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//! Returns the height of the text in pixels when it is drawn.
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s32 CGUIStaticText::getTextHeight() const
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{
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IGUIFont* font = getActiveFont();
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if (!font)
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return 0;
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2019-06-08 23:26:00 -04:00
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auto dim = getGlyphLayoutsDimension(m_glyph_layouts,
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font->getHeightPerLine(), font->getInverseShaping(), font->getScale());
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return dim.Height;
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}
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s32 CGUIStaticText::getTextWidth() const
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{
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IGUIFont * font = getActiveFont();
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if (!font)
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return 0;
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2019-06-08 23:26:00 -04:00
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auto dim = getGlyphLayoutsDimension(m_glyph_layouts,
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font->getHeightPerLine(), font->getInverseShaping(), font->getScale());
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return dim.Width;
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}
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//! Writes attributes of the element.
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//! Implement this to expose the attributes of your element for
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//! scripting languages, editors, debuggers or xml serialization purposes.
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void CGUIStaticText::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const
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{
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IGUIStaticText::serializeAttributes(out,options);
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out->addBool ("Border", Border);
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out->addBool ("OverrideColorEnabled",OverrideColorEnabled);
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out->addBool ("OverrideBGColorEnabled",OverrideBGColorEnabled);
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out->addBool ("WordWrap", WordWrap);
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out->addBool ("Background", Background);
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out->addBool ("RestrainTextInside", RestrainTextInside);
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out->addColor ("OverrideColor", OverrideColor);
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out->addColor ("BGColor", BGColor);
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out->addEnum ("HTextAlign", HAlign, GUIAlignmentNames);
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out->addEnum ("VTextAlign", VAlign, GUIAlignmentNames);
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// out->addFont ("OverrideFont", OverrideFont);
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}
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//! Reads attributes of the element
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void CGUIStaticText::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)
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{
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IGUIStaticText::deserializeAttributes(in,options);
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Border = in->getAttributeAsBool("Border");
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enableOverrideColor(in->getAttributeAsBool("OverrideColorEnabled"));
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OverrideBGColorEnabled = in->getAttributeAsBool("OverrideBGColorEnabled");
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setWordWrap(in->getAttributeAsBool("WordWrap"));
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Background = in->getAttributeAsBool("Background");
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RestrainTextInside = in->getAttributeAsBool("RestrainTextInside");
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OverrideColor = in->getAttributeAsColor("OverrideColor");
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BGColor = in->getAttributeAsColor("BGColor");
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setTextAlignment( (EGUI_ALIGNMENT) in->getAttributeAsEnumeration("HTextAlign", GUIAlignmentNames),
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(EGUI_ALIGNMENT) in->getAttributeAsEnumeration("VTextAlign", GUIAlignmentNames));
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// OverrideFont = in->getAttributeAsFont("OverrideFont");
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}
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} // end namespace gui
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} // end namespace irr
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#endif // _IRR_COMPILE_WITH_GUI_
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