stk-code_catmod/data/shaders/rsm.frag

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2014-05-19 12:17:26 -04:00
uniform sampler2D tex;
in vec2 uv;
in vec3 nor;
layout (location = 0) out vec3 RSMColor;
layout (location = 1) out vec3 RSMNormals;
void main()
{
RSMColor = texture(tex, uv).xyz;
RSMNormals = .5 * normalize(nor) + .5;
}