stk-code_catmod/lib/angelscript/source/as_module.h

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/*
AngelCode Scripting Library
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Copyright (c) 2003-2014 Andreas Jonsson
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this library can be located at:
http://www.angelcode.com/angelscript/
Andreas Jonsson
andreas@angelcode.com
*/
//
// as_module.h
//
// A class that holds a script module
//
#ifndef AS_MODULE_H
#define AS_MODULE_H
#include "as_config.h"
#include "as_symboltable.h"
#include "as_atomic.h"
#include "as_string.h"
#include "as_array.h"
#include "as_datatype.h"
#include "as_scriptfunction.h"
#include "as_property.h"
BEGIN_AS_NAMESPACE
// TODO: import: Remove this when the imported functions are removed
const int FUNC_IMPORTED = 0x40000000;
class asCScriptEngine;
class asCCompiler;
class asCBuilder;
class asCContext;
class asCConfigGroup;
struct asSNameSpace;
struct sBindInfo
{
asCScriptFunction *importedFunctionSignature;
asCString importFromModule;
int boundFunctionId;
};
struct sObjectTypePair
{
asCObjectType *a;
asCObjectType *b;
};
// TODO: import: Remove function imports. When I have implemented function
// pointers the function imports should be deprecated.
// TODO: Need a separate interface for compiling scripts. The asIScriptCompiler
// will have a target module, and will allow the compilation of an entire
// script or just individual functions within the scope of the module
//
// With this separation it will be possible to compile the library without
// the compiler, thus giving a much smaller binary executable.
// TODO: There should be an special compile option that will let the application
// recompile an already compiled script. The compiler should check if no
// destructive changes have been made (changing function signatures, etc)
// then it should simply replace the bytecode within the functions without
// changing the values of existing global properties, etc.
class asCModule : public asIScriptModule
{
//-------------------------------------------
// Public interface
//--------------------------------------------
public:
virtual asIScriptEngine *GetEngine() const;
virtual void SetName(const char *name);
virtual const char *GetName() const;
virtual void Discard();
// Compilation
virtual int AddScriptSection(const char *name, const char *code, size_t codeLength, int lineOffset);
virtual int Build();
virtual int CompileFunction(const char *sectionName, const char *code, int lineOffset, asDWORD reserved, asIScriptFunction **outFunc);
virtual int CompileGlobalVar(const char *sectionName, const char *code, int lineOffset);
virtual asDWORD SetAccessMask(asDWORD accessMask);
virtual int SetDefaultNamespace(const char *nameSpace);
virtual const char *GetDefaultNamespace() const;
// Script functions
virtual asUINT GetFunctionCount() const;
virtual asIScriptFunction *GetFunctionByIndex(asUINT index) const;
virtual asIScriptFunction *GetFunctionByDecl(const char *decl) const;
virtual asIScriptFunction *GetFunctionByName(const char *name) const;
virtual int RemoveFunction(asIScriptFunction *func);
// Script global variables
// TODO: interface: Should be called InitGlobalVars, and should have a bool to reset in case already initialized
virtual int ResetGlobalVars(asIScriptContext *ctx);
virtual asUINT GetGlobalVarCount() const;
virtual int GetGlobalVarIndexByName(const char *name) const;
virtual int GetGlobalVarIndexByDecl(const char *decl) const;
virtual const char *GetGlobalVarDeclaration(asUINT index, bool includeNamespace) const;
virtual int GetGlobalVar(asUINT index, const char **name, const char **nameSpace, int *typeId, bool *isConst) const;
virtual void *GetAddressOfGlobalVar(asUINT index);
virtual int RemoveGlobalVar(asUINT index);
// Type identification
virtual asUINT GetObjectTypeCount() const;
virtual asIObjectType *GetObjectTypeByIndex(asUINT index) const;
virtual asIObjectType *GetObjectTypeByName(const char *name) const;
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virtual asIObjectType *GetObjectTypeByDecl(const char *decl) const;
virtual int GetTypeIdByDecl(const char *decl) const;
// Enums
virtual asUINT GetEnumCount() const;
virtual const char *GetEnumByIndex(asUINT index, int *enumTypeId, const char **nameSpace) const;
virtual int GetEnumValueCount(int enumTypeId) const;
virtual const char *GetEnumValueByIndex(int enumTypeId, asUINT index, int *outValue) const;
// Typedefs
virtual asUINT GetTypedefCount() const;
virtual const char *GetTypedefByIndex(asUINT index, int *typeId, const char **nameSpace) const;
// Dynamic binding between modules
virtual asUINT GetImportedFunctionCount() const;
virtual int GetImportedFunctionIndexByDecl(const char *decl) const;
virtual const char *GetImportedFunctionDeclaration(asUINT importIndex) const;
virtual const char *GetImportedFunctionSourceModule(asUINT importIndex) const;
virtual int BindImportedFunction(asUINT index, asIScriptFunction *func);
virtual int UnbindImportedFunction(asUINT importIndex);
virtual int BindAllImportedFunctions();
virtual int UnbindAllImportedFunctions();
// Bytecode Saving/Loading
virtual int SaveByteCode(asIBinaryStream *out, bool stripDebugInfo) const;
virtual int LoadByteCode(asIBinaryStream *in, bool *wasDebugInfoStripped);
// User data
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virtual void *SetUserData(void *data, asPWORD type);
virtual void *GetUserData(asPWORD type) const;
//-----------------------------------------------
// Internal
//-----------------------------------------------
asCModule(const char *name, asCScriptEngine *engine);
~asCModule();
//protected:
friend class asCScriptEngine;
friend class asCBuilder;
friend class asCCompiler;
friend class asCContext;
friend class asCRestore;
void InternalReset();
bool IsEmpty() const;
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bool HasExternalReferences(bool shuttingDown);
int CallInit(asIScriptContext *ctx);
void CallExit();
void JITCompile();
#ifndef AS_NO_COMPILER
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int AddScriptFunction(int sectionIdx, int declaredAt, int id, const asCString &name, const asCDataType &returnType, const asCArray<asCDataType> &params, const asCArray<asCString> &paramNames, const asCArray<asETypeModifiers> &inOutFlags, const asCArray<asCString *> &defaultArgs, bool isInterface, asCObjectType *objType = 0, bool isConstMethod = false, bool isGlobalFunction = false, bool isPrivate = false, bool isProtected = false, bool isFinal = false, bool isOverride = false, bool isShared = false, asSNameSpace *ns = 0);
int AddScriptFunction(asCScriptFunction *func);
int AddImportedFunction(int id, const asCString &name, const asCDataType &returnType, const asCArray<asCDataType> &params, const asCArray<asETypeModifiers> &inOutFlags, const asCArray<asCString *> &defaultArgs, asSNameSpace *ns, const asCString &moduleName);
int AddFuncDef(const asCString &name, asSNameSpace *ns);
#endif
int GetNextImportedFunctionId();
asCScriptFunction *GetImportedFunction(int funcId) const;
asCObjectType *GetObjectType(const char *type, asSNameSpace *ns);
asCGlobalProperty *AllocateGlobalProperty(const char *name, const asCDataType &dt, asSNameSpace *ns);
asCString name;
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asCScriptEngine *engine;
asCBuilder *builder;
asCArray<asPWORD> userData;
asDWORD accessMask;
asSNameSpace *defaultNamespace;
// This array holds all functions, class members, factories, etc that were compiled with the module.
// These references hold an internal reference to the function object.
asCArray<asCScriptFunction *> scriptFunctions; // increases ref count
// This array holds global functions declared in the module. These references are not counted,
// as the same pointer is always present in the scriptFunctions array too.
asCSymbolTable<asCScriptFunction> globalFunctions; // doesn't increase ref count
// This array holds imported functions in the module.
asCArray<sBindInfo *> bindInformations; // increases ref count
// This array holds template instance types created for the module's object types
asCArray<asCObjectType*> templateInstances; // increases ref count
// This array holds the global variables declared in the script
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asCSymbolTable<asCGlobalProperty> scriptGlobals; // increases ref count
bool isGlobalVarInitialized;
// This array holds class and interface types
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asCArray<asCObjectType*> classTypes; // increases ref count
// This array holds enum types
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asCArray<asCObjectType*> enumTypes; // increases ref count
// This array holds typedefs
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asCArray<asCObjectType*> typeDefs; // increases ref count
// This array holds the funcdefs declared in the module
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asCArray<asCScriptFunction*> funcDefs; // increases ref count
};
END_AS_NAMESPACE
#endif