stk-code_catmod/data/shaders/gum_shield.frag

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// Jean-manuel clemencon (c) supertuxkart 2013
// bubble gum shield
// TODO: Add a nice texture and soft edges when intersect with geometry
uniform sampler2D tex;
uniform float transparency;
varying vec2 uv;
varying vec3 eyeVec;
varying vec3 normal;
void main()
{
float inter = dot(normal, eyeVec);
float m = texture2D(tex, vec2(0.5, uv.y)).r;
inter = 1.0 - inter;
float alpha = inter + 1.0;// * m;
gl_FragColor = vec4(0.8, 0.16, 0.48, alpha);
}