2014-12-18 16:09:14 -05:00
|
|
|
#ifdef Use_Bindless_Texture
|
2014-08-18 11:49:44 -04:00
|
|
|
layout(bindless_sampler) uniform sampler2D Albedo;
|
2014-10-05 14:47:13 -04:00
|
|
|
layout(bindless_sampler) uniform sampler2D SpecMap;
|
2014-08-18 11:49:44 -04:00
|
|
|
#else
|
2014-01-18 19:32:08 -05:00
|
|
|
uniform sampler2D Albedo;
|
2014-10-05 14:47:13 -04:00
|
|
|
uniform sampler2D SpecMap;
|
2014-08-18 11:49:44 -04:00
|
|
|
#endif
|
2014-02-28 11:29:05 -05:00
|
|
|
|
2014-01-18 19:32:08 -05:00
|
|
|
in vec2 uv;
|
2014-08-06 20:11:55 -04:00
|
|
|
in vec4 color;
|
2014-01-19 13:31:00 -05:00
|
|
|
out vec4 FragColor;
|
2014-02-28 11:29:05 -05:00
|
|
|
|
2014-11-22 09:59:22 -05:00
|
|
|
vec3 getLightFactor(vec3 diffuseMatColor, vec3 specularMatColor, float specMapValue, float emitMapValue);
|
2014-01-18 19:32:08 -05:00
|
|
|
|
|
|
|
void main(void)
|
|
|
|
{
|
2014-08-06 20:11:55 -04:00
|
|
|
vec4 col = texture(Albedo, uv);
|
2014-12-18 16:09:14 -05:00
|
|
|
#ifdef Use_Bindless_Texture
|
2014-08-28 15:59:55 -04:00
|
|
|
#ifdef SRGBBindlessFix
|
2014-08-18 11:49:44 -04:00
|
|
|
col.xyz = pow(col.xyz, vec3(2.2));
|
2014-08-28 15:59:55 -04:00
|
|
|
#endif
|
2014-08-18 11:49:44 -04:00
|
|
|
#endif
|
2014-08-06 20:11:55 -04:00
|
|
|
col.xyz *= pow(color.xyz, vec3(2.2));
|
|
|
|
if (col.a * color.a < 0.5) discard;
|
2014-10-05 14:47:13 -04:00
|
|
|
float specmap = texture(SpecMap, uv).g;
|
2014-11-22 09:59:22 -05:00
|
|
|
FragColor = vec4(getLightFactor(col.xyz, vec3(1.), specmap, 0.), 1.);
|
2014-01-18 19:32:08 -05:00
|
|
|
}
|