stk-code_catmod/src/track.hpp

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// $Id$
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2004 Steve Baker <sjbaker1@airmail.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_TRACK_H
#define HEADER_TRACK_H
#ifdef __APPLE__
# include <OpenGL/gl.h>
#else
# include <GL/gl.h>
#endif
#include <plib/sg.h>
#include <plib/ssg.h>
#include <string>
#include <vector>
class Track
{
private:
float m_gravity;
std::string m_ident;
std::string m_screenshot;
std::string m_top_view;
std::vector<std::string> m_music_filenames;
std::string m_herring_style;
std::string m_description;
std::string m_filename;
public:
enum RoadSide{ RS_DONT_KNOW = -1, RS_LEFT = 0, RS_RIGHT = 1 };
//An enum is not used for the QUAD_TRI_* constants because of limitations
//of the conversion between enums and ints.
static const int QUAD_TRI_NONE = -1;
static const int QUAD_TRI_FIRST = 1;
static const int QUAD_TRI_SECOND = 2;
static const int UNKNOWN_SECTOR = -1;
struct SegmentTriangle
{
int segment;
int triangle;
SegmentTriangle
(
int _segment,
int _triangle
) : segment(_segment), triangle(_triangle) {};
};
std::string m_name;
sgVec4 m_sky_color;
bool m_use_fog;
sgVec4 m_fog_color;
float m_fog_density;
float m_fog_start;
float m_fog_end;
sgVec3 m_sun_position; /** Position of the sun */
sgVec4 m_ambient_col;
sgVec4 m_specular_col;
sgVec4 m_diffuse_col;
/** sgVec3 is a float[3] array, so unfortunately we can't put it in a
* std::vector because it lacks a copy-constructor, this hack should help...
*/
class sgVec3Wrapper
{
private:
sgVec3 vec;
public:
sgVec3Wrapper(const sgVec3& o)
{
sgCopyVec3(vec, o);
}
operator const float* () const
{
return vec;
}
operator float* ()
{
return vec;
}
};
//FIXME: Maybe the next 4 vectors should be inside an struct and be used
//from a vector of structs?
//FIXME: should the driveline be set as a sgVec2?
std::vector<sgVec3Wrapper> m_driveline;
std::vector<SGfloat> m_distance_from_start;
std::vector<SGfloat> m_path_width;
std::vector<SGfloat> m_angle;
//Left and Right drivelines for overhead map rendering.
//(Should probably be private as they are only use internally right now)
std::vector<sgVec3Wrapper> m_left_driveline;
std::vector<sgVec3Wrapper> m_right_driveline;
sgVec2 m_driveline_min;
sgVec2 m_driveline_max;
float m_total_distance;
float m_track_2d_width, // Width and heigth of the 2d display of the track
m_track_2d_height;
float m_scale_x, // Scaling to fit track into the size determined by
m_scale_y; // track2dWidth/Heightheigth
bool m_do_stretch; // 2d track display might be stretched to fit better
Track (std::string filename,float w=100,
float h=100, bool stretch=1);
~Track ();
void addDebugToScene (int type ) const;
void draw2Dview (float x_offset,
float y_offset ) const;
void drawScaled2D (float x, float y, float w,
float h ) const;
void findRoadSector (const sgVec3 XYZ, int *sector) const;
int findOutOfRoadSector(const sgVec3 XYZ,
const RoadSide SIDE,
const int CURR_SECTOR
) const;
int spatialToTrack (sgVec3 dst,
const sgVec2 POS,
const int SECTOR ) const;
void trackToSpatial (sgVec3 xyz, const int SECTOR) const;
bool isShortcut (const int OLDSEC, const int NEWSEC) const;
float getGravity () const {return m_gravity; }
float getTrackLength () const {return m_total_distance;}
const char* getIdent () const {return m_ident.c_str(); }
const char* getName () const {return m_name.c_str(); }
const std::string& getMusic () const;
const std::string& getFilename () const {return m_filename; }
const sgVec3& getSunPos () const {return m_sun_position; }
const sgVec4& getAmbientCol () const {return m_ambient_col; }
const sgVec4& getDiffuseCol () const {return m_diffuse_col; }
const sgVec4& getSpecularCol () const {return m_specular_col; }
const bool& useFog () const {return m_use_fog; }
const sgVec4& getFogColor () const {return m_fog_color; }
const float& getFogDensity () const {return m_fog_density; }
const float& getFogStart () const {return m_fog_start; }
const float& getFogEnd () const {return m_fog_end; }
const sgVec4& getSkyColor () const {return m_sky_color; }
const std::string& getDescription () const {return m_description; }
const std::string& getTopviewFile () const {return m_top_view; }
const std::string& getScreenshotFile() const {return m_screenshot; }
const std::vector<sgVec3Wrapper>& getDriveline () const {return m_driveline;}
const std::vector<SGfloat>& getWidth() const {return m_path_width; }
const std::string& getHerringStyle () const {return m_herring_style; }
void glVtx (sgVec2 v, float x_offset, float y_offset) const
{
glVertex2f(
x_offset+(v[0]-m_driveline_min[0])*m_scale_x,
y_offset+(v[1]-m_driveline_min[1])*m_scale_y);
}
private:
void loadTrack (std::string filename);
void loadDriveline ();
void readDrivelineFromFile (std::vector<sgVec3Wrapper>& line,
const std::string& file_ext );
float pointSideToLine( const sgVec2 L1, const sgVec2 L2,
const sgVec2 P ) const;
int pointInQuad( const sgVec2 A, const sgVec2 B,
const sgVec2 C, const sgVec2 D, const sgVec2 POINT ) const;
}
; // class Track
#endif