stk-code_catmod/src/world.cpp

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// $Id$
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2006 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <assert.h>
#include <sstream>
#include <stdexcept>
#include <algorithm>
#include <ctime>
#include "world.hpp"
#include "herring_manager.hpp"
#include "projectile_manager.hpp"
#include "gui/menu_manager.hpp"
#include "file_manager.hpp"
#include "player_kart.hpp"
#include "auto_kart.hpp"
#include "track.hpp"
#include "kart_properties_manager.hpp"
#include "track_manager.hpp"
#include "race_manager.hpp"
#include "user_config.hpp"
#include "callback_manager.hpp"
#include "history.hpp"
#include "constants.hpp"
#include "sound_manager.hpp"
#include "translation.hpp"
#include "highscore_manager.hpp"
#include "scene.hpp"
#include "camera.hpp"
#include "robots/default_robot.hpp"
#include "unlock_manager.hpp"
#ifdef HAVE_GHOST_REPLAY
# include "replay_player.hpp"
#endif
#if defined(WIN32) && !defined(__CYGWIN__)
# define snprintf _snprintf
#endif
World* world = 0;
World::World()
#ifdef HAVE_GHOST_REPLAY
, m_p_replay_player(NULL)
#endif
{
delete world;
world = this;
m_phase = SETUP_PHASE;
m_previous_phase = SETUP_PHASE; // initialise it just in case
m_track = NULL;
m_clock = 0.0f;
m_faster_music_active = false;
m_fastest_lap = 9999999.9f;
m_fastest_kart = 0;
m_eliminated_karts = 0;
m_eliminated_players = 0;
m_leader_intervals = stk_config->m_leader_intervals;
// Grab the track file
try
{
m_track = track_manager->getTrack(race_manager->getTrackName());
}
catch(std::runtime_error)
{
char msg[MAX_ERROR_MESSAGE_LENGTH];
snprintf(msg, sizeof(msg),
"Track '%s' not found.\n",race_manager->getTrackName().c_str());
throw std::runtime_error(msg);
}
// Create the physics
m_physics = new Physics(m_track->getGravity());
assert(race_manager->getNumKarts() > 0);
// Load the track models - this must be done before the karts so that the
// karts can be positioned properly on (and not in) the tracks.
loadTrack() ;
int playerIndex = 0;
for(unsigned int i=0; i<race_manager->getNumKarts(); i++)
{
int position = i+1; // position start with 1
sgCoord init_pos;
m_track->getStartCoords(i, &init_pos);
Kart* newkart;
const std::string& kart_name=race_manager->getKartName(i);
if(user_config->m_profile)
{
// In profile mode, load only the old kart
newkart = new DefaultRobot(kart_name, position, init_pos);
// Create a camera for the last kart (since this way more of the
// karts can be seen.
if(i==race_manager->getNumKarts()-1)
{
btVector3 startpos(init_pos.xyz[0], init_pos.xyz[1], init_pos.xyz[2]);
scene->createCamera(playerIndex, newkart);
}
}
else
{
if (race_manager->isPlayer(i))
{
newkart = new PlayerKart(kart_name, position,
&(user_config->m_player[playerIndex]),
init_pos, playerIndex);
m_player_karts.push_back((PlayerKart*)newkart);
playerIndex++;
}
else
{
newkart = loadRobot(kart_name, position, init_pos);
}
} // if !user_config->m_profile
if(user_config->m_replay_history)
{
history->LoadKartData(newkart, i);
}
newkart -> getModelTransform() -> clrTraversalMaskBits(SSGTRAV_ISECT|SSGTRAV_HOT);
scene->add ( newkart -> getModelTransform() ) ;
m_kart.push_back(newkart);
} // for i
resetAllKarts();
#ifdef SSG_BACKFACE_COLLISIONS_SUPPORTED
//ssgSetBackFaceCollisions ( !not defined! race_manager->mirror ) ;
#endif
Highscores::HighscoreType hst = (race_manager->getRaceMode()==RaceManager::RM_TIME_TRIAL)
? Highscores::HST_TIMETRIAL_OVERALL_TIME
: Highscores::HST_RACE_OVERALL_TIME;
m_highscores = highscore_manager->getHighscores(hst);
callback_manager->initAll();
menu_manager->switchToRace();
m_track->startMusic();
m_phase = user_config->m_profile ? RACE_PHASE : SETUP_PHASE;
#ifdef HAVE_GHOST_REPLAY
m_replay_recorder.initRecorder( race_manager->getNumKarts() );
m_p_replay_player = new ReplayPlayer;
if( !loadReplayHumanReadable( "test1" ) )
{
delete m_p_replay_player;
m_p_replay_player = NULL;
}
if( m_p_replay_player ) m_p_replay_player->showReplayAt( 0.0 );
#endif
} // World
//-----------------------------------------------------------------------------
World::~World()
{
#ifdef HAVE_GHOST_REPLAY
saveReplayHumanReadable( "test" );
#endif
m_track->cleanup();
// Clear all callbacks
callback_manager->clear(CB_TRACK);
for ( unsigned int i = 0 ; i < m_kart.size() ; i++ )
delete m_kart[i];
m_kart.clear();
projectile_manager->cleanup();
delete m_physics;
sound_manager -> stopMusic();
sgVec3 sun_pos;
sgVec4 ambient_col, specular_col, diffuse_col;
sgSetVec3 ( sun_pos, 0.0f, 0.0f, 1.0f );
sgSetVec4 ( ambient_col , 0.2f, 0.2f, 0.2f, 1.0f );
sgSetVec4 ( specular_col, 1.0f, 1.0f, 1.0f, 1.0f );
sgSetVec4 ( diffuse_col , 1.0f, 1.0f, 1.0f, 1.0f );
ssgGetLight ( 0 ) -> setPosition ( sun_pos ) ;
ssgGetLight ( 0 ) -> setColour ( GL_AMBIENT , ambient_col ) ;
ssgGetLight ( 0 ) -> setColour ( GL_DIFFUSE , diffuse_col ) ;
ssgGetLight ( 0 ) -> setColour ( GL_SPECULAR, specular_col ) ;
#ifdef HAVE_GHOST_REPLAY
m_replay_recorder.destroy();
if( m_p_replay_player )
{
m_p_replay_player->destroy();
delete m_p_replay_player;
m_p_replay_player = NULL;
}
#endif
} // ~World
//-----------------------------------------------------------------------------
/** Waits till each kart is resting on the ground
*
* Does simulation steps still all karts reach the ground, i.e. are not
* moving anymore
*/
void World::resetAllKarts()
{
bool all_finished=false;
// kart->isInRest() is not fully correct, since it only takes the
// velocity in count, which might be close to zero when the kart
// is just hitting the floor, before being pushed up again by
// the suspension. So we just do a longer initial simulation,
// which should be long enough for all karts to be firmly on ground.
for(int i=0; i<100; i++) m_physics->update(1.f/60.f);
while(!all_finished)
{
m_physics->update(1.f/60.f);
all_finished=true;
for ( Karts::iterator i=m_kart.begin(); i!=m_kart.end(); i++)
{
if(!(*i)->isInRest())
{
all_finished=false;
break;
}
}
} // while
} // resetAllKarts
//-----------------------------------------------------------------------------
void World::update(float dt)
{
if(user_config->m_replay_history) dt=history->GetNextDelta();
updateRaceStatus(dt);
if( getPhase() == FINISH_PHASE )
{
if(race_manager->getRaceMode()==RaceManager::RM_FOLLOW_LEADER)
{
menu_manager->pushMenu(MENUID_LEADERRESULT);
unlock_manager->raceFinished();
return;
}
updateHighscores();
pause();
menu_manager->pushMenu(MENUID_RACERESULT);
}
if(!user_config->m_replay_history) history->StoreDelta(dt);
m_physics->update(dt);
for (int i = 0 ; i <(int) m_kart.size(); ++i)
{
// Update all karts that are not eliminated
if(!race_manager->isEliminated(i)) m_kart[i]->update(dt) ;
}
projectile_manager->update(dt);
herring_manager->update(dt);
for ( Karts::size_type i = 0 ; i < m_kart.size(); ++i)
{
if(m_kart[i]->isEliminated()) continue; // ignore eliminated kart
if(!m_kart[i]->hasFinishedRace()) updateRacePosition((int)i);
if(m_kart[i]->isPlayerKart()) m_kart[i]->addMessages(); // add 'wrong direction'
}
/* Routine stuff we do even when paused */
callback_manager->update(dt);
#ifdef HAVE_GHOST_REPLAY
// we start recording after START_PHASE, since during start-phase m_clock is incremented
// normally, but after switching to RACE_PHASE m_clock is set back to 0.0
if( m_phase == GO_PHASE )
{
m_replay_recorder.pushFrame();
if( m_p_replay_player ) m_p_replay_player->showReplayAt( m_clock );
}
#endif
}
// ----------------------------------------------------------------------------
void World::updateHighscores()
{
// Add times to highscore list. First compute the order of karts,
// so that the timing of the fastest kart is added first (otherwise
// someone might get into the highscore list, only to be kicked out
// again by a faster kart in the same race), which might be confusing
// if we ever decide to display a message (e.g. during a race)
unsigned int *index = new unsigned int[m_kart.size()];
for (unsigned int i=0; i<m_kart.size(); i++ )
{
index[m_kart[i]->getPosition()-1] = i;
}
for(unsigned int pos=0; pos<m_kart.size(); pos++)
{
// Only record times for player karts
if(!m_kart[index[pos]]->isPlayerKart()) continue;
PlayerKart *k = (PlayerKart*)m_kart[index[pos]];
Highscores::HighscoreType hst = (race_manager->getRaceMode()==
RaceManager::RM_TIME_TRIAL)
? Highscores::HST_TIMETRIAL_OVERALL_TIME
: Highscores::HST_RACE_OVERALL_TIME;
if(m_highscores->addData(hst, k->getName(),
k->getPlayer()->getName(),
k->getFinishTime())>0 )
{
highscore_manager->Save();
}
}
delete []index;
} // updateHighscores
// ----------------------------------------------------------------------------
#ifdef HAVE_GHOST_REPLAY
bool World::saveReplayHumanReadable( std::string const &filename ) const
{
std::string path;
path = file_manager->getReplayFile(filename+"."+ReplayBase::REPLAY_FILE_EXTENSION_HUMAN_READABLE);
FILE *fd = fopen( path.c_str(), "w" );
if( !fd )
{
fprintf(stderr, "Error while opening replay file for writing '%s'\n", path.c_str());
return false;
}
int nKarts = world->getNumKarts();
const char *version = "unknown";
#ifdef VERSION
version = VERSION;
#endif
fprintf(fd, "Version: %s\n", version);
fprintf(fd, "numkarts: %d\n", m_kart.size());
fprintf(fd, "numplayers: %d\n", race_manager->getNumPlayers());
fprintf(fd, "difficulty: %d\n", race_manager->getDifficulty());
fprintf(fd, "track: %s\n", m_track->getIdent().c_str());
for(int i=0; i<race_manager->getNumKarts(); i++)
{
fprintf(fd, "model %d: %s\n", i, race_manager->getKartName(i).c_str());
}
if( !m_replay_recorder.saveReplayHumanReadable( fd ) )
{
fclose( fd ); fd = NULL;
return false;
}
fclose( fd ); fd = NULL;
return true;
} // saveReplayHumanReadable
#endif // HAVE_GHOST_REPLAY
#ifdef HAVE_GHOST_REPLAY
//-----------------------------------------------------------------------------
bool World::loadReplayHumanReadable( std::string const &filename )
{
assert( m_p_replay_player );
m_p_replay_player->destroy();
std::string path = file_manager->getReplayFile(filename+"."+
ReplayBase::REPLAY_FILE_EXTENSION_HUMAN_READABLE);
try
{
path = file_manager->getPath(path.c_str());
}
catch(std::runtime_error& e)
{
fprintf( stderr, "Couldn't find replay-file: '%s'\n", path.c_str() );
return false;
}
FILE *fd = fopen( path.c_str(), "r" );
if( !fd )
{
fprintf(stderr, "Error while opening replay file for loading '%s'\n", path.c_str());
return false;
}
bool blnRet = m_p_replay_player->loadReplayHumanReadable( fd );
fclose( fd ); fd = NULL;
return blnRet;
} // loadReplayHumanReadable
#endif // HAVE_GHOST_REPLAY
//-----------------------------------------------------------------------------
void World::updateRaceStatus(float dt)
{
switch (m_phase) {
// Note: setup phase must be a separate phase, since the race_manager
// checks the phase when updating the camera: in the very first time
// step dt is large (it includes loading time), so the camera might
// tilt way too much. A separate setup phase for the first frame
// simplifies this handling
case SETUP_PHASE: m_clock = 0.0f;
m_phase = READY_PHASE;
sound_manager->playSfx(SOUND_PRESTART);
dt = 0.0f; // solves the problem of adding track loading time
return; // loading time, don't play sound yet
case READY_PHASE: if(m_clock>1.0)
{
m_phase=SET_PHASE;
sound_manager->playSfx(SOUND_PRESTART);
}
m_clock += dt;
return;
case SET_PHASE : if(m_clock>2.0)
{
m_phase=GO_PHASE;
if(race_manager->getRaceMode()==RaceManager::RM_FOLLOW_LEADER)
m_clock=m_leader_intervals[0];
else
m_clock=0.0f;
sound_manager->playSfx(SOUND_START);
// Reset the brakes now that the prestart
// phase is over (braking prevents the karts
// from sliding downhill)
for(unsigned int i=0; i<m_kart.size(); i++)
{
m_kart[i]->resetBrakes();
}
#ifdef HAVE_GHOST_REPLAY
// push positions at time 0.0 to replay-data
m_replay_recorder.pushFrame();
#endif
}
m_clock += dt;
return;
case GO_PHASE : if(race_manager->getRaceMode()==RaceManager::RM_FOLLOW_LEADER)
{
// Switch to race if more than 1 second has past
if(m_clock<m_leader_intervals[0]-1.0f)
m_phase=RACE_PHASE;
m_clock -= dt;
}
else
{
if(m_clock>1.0) // how long to display the 'go' message
m_phase=RACE_PHASE;
m_clock += dt;
}
return;
case DELAY_FINISH_PHASE :
{
m_clock += dt;
// Nothing more to do if delay time is not over yet
if(m_clock - m_finish_delay_start_time
< TIME_DELAY_TILL_FINISH) return;
m_phase = FINISH_PHASE;
estimateFinishTimes();
unlock_manager->raceFinished();
return;
}
default : break;
} // switch
if(race_manager->getRaceMode()==RaceManager::RM_FOLLOW_LEADER)
return updateLeaderMode(dt);
// The status must now be race mode!
// =================================
m_clock += dt;
// 2) A player comes in last, go immediately to finish phase
// =========================================================
if(race_manager->getFinishedKarts() >= race_manager->getNumKarts() )
{
m_phase = FINISH_PHASE;
if(user_config->m_profile<0) printProfileResultAndExit();
unlock_manager->raceFinished();
} // if all karts are finished
// 3) All player karts are finished, but computer still racing
// ===========================================================
else if(race_manager->allPlayerFinished())
{
// Set delay mode to have time for camera animation, and
// to give the AI some time to get non-estimated timings
m_phase = DELAY_FINISH_PHASE;
m_finish_delay_start_time = m_clock;
}
} // updateRaceStatus
//-----------------------------------------------------------------------------
void World::estimateFinishTimes()
{
for ( Karts::size_type i = 0; i < m_kart.size(); ++i)
{
if(!m_kart[i]->hasFinishedRace())
{
const float est_finish_time = m_kart[i]->estimateFinishTime();
m_kart[i]->raceFinished(est_finish_time);
} // if !hasFinishedRace
} // for i
} // estimateFinishTimes
//-----------------------------------------------------------------------------
void World::updateLeaderMode(float dt)
{
// Count 'normal' till race phase has started, then count backwards
if(m_phase==RACE_PHASE || m_phase==GO_PHASE)
m_clock -=dt;
else
m_clock +=dt;
if(m_clock<0.0f)
{
if(m_leader_intervals.size()>1)
m_leader_intervals.erase(m_leader_intervals.begin());
m_clock=m_leader_intervals[0];
int kart_number;
// If the leader kart is not the first kart, remove the first
// kart, otherwise remove the last kart.
int position_to_remove = m_kart[0]->getPosition()==1
? getCurrentNumKarts() : 1;
for (kart_number=0; kart_number<(int)m_kart.size(); kart_number++)
{
if(m_kart[kart_number]->isEliminated()) continue;
if(m_kart[kart_number]->getPosition()==position_to_remove)
break;
}
if(kart_number==(int)m_kart.size())
{
fprintf(stderr,"Problem with removing leader: position %d not found\n",
position_to_remove);
for(int i=0; i<(int)m_kart.size(); i++)
{
fprintf(stderr,"kart %d: eliminated %d position %d\n",
i,m_kart[i]->isEliminated(), m_kart[i]->getPosition());
} // for i
} // kart_number==m_kart.size()
else
{
removeKart(kart_number);
}
// The follow the leader race is over if there is only one kart left,
// or if all players have gone
if(getCurrentNumKarts()==2 ||getCurrentNumPlayers()==0)
{
// Add the results for the remaining kart
for(int i=1; i<(int)race_manager->getNumKarts(); i++)
if(!m_kart[i]->isEliminated())
race_manager->RaceFinished(m_kart[i], m_clock);
m_phase=FINISH_PHASE;
return;
}
} // m_clock<0
return;
} // updateLeaderMode
//-----------------------------------------------------------------------------
void World::printProfileResultAndExit()
{
float min_t=999999.9f, max_t=0.0, av_t=0.0;
for ( Karts::size_type i = 0; i < m_kart.size(); ++i)
{
max_t = std::max(max_t, m_kart[i]->getFinishTime());
min_t = std::min(min_t, m_kart[i]->getFinishTime());
av_t += m_kart[i]->getFinishTime();
printf("%s start %d end %d time %f\n",
m_kart[i]->getName().c_str(),(int)i,
m_kart[i]->getPosition(),
m_kart[i]->getFinishTime());
}
printf("min %f max %f av %f\n",min_t, max_t, av_t/m_kart.size());
std::exit(-2);
} // printProfileResultAndExit
//-----------------------------------------------------------------------------
/** Called in follow-leader-mode to remove the last kart
*/
void World::removeKart(int kart_number)
{
Kart *kart = m_kart[kart_number];
// Display a message about the eliminated kart in the race gui
RaceGUI* m=(RaceGUI*)menu_manager->getRaceMenu();
if(m)
{
for (std::vector<PlayerKart*>::iterator i = m_player_karts.begin();
i != m_player_karts.end(); i++ )
{
if(*i==kart)
{
m->addMessage(_("You have been\neliminated!"), *i, 2.0f, 60);
}
else
{
char s[MAX_MESSAGE_LENGTH];
snprintf(s, MAX_MESSAGE_LENGTH,_("'%s' has\nbeen eliminated."),
kart->getName().c_str());
m->addMessage( s, *i, 2.0f, 60);
}
} // for i in kart
} // if raceMenu exist
if(kart->isPlayerKart())
{
// Change the camera so that it will be attached to the leader
// and facing backwards.
Camera* camera=((PlayerKart*)kart)->getCamera();
camera->setMode(Camera::CM_LEADER_MODE);
m_eliminated_players++;
}
projectile_manager->newExplosion(kart->getCoord());
// The kart can't be really removed from the m_kart array, since otherwise
// a race can't be restarted. So it's only marked to be eliminated (and
// ignored in all loops). Important:world->getCurrentNumKarts() returns
// the number of karts still racing. This value can not be used for loops
// over all karts, use race_manager->getNumKarts() instead!
race_manager->RaceFinished(kart, m_clock);
race_manager->eliminate(kart_number);
kart->eliminate();
m_eliminated_karts++;
} // removeKart
//-----------------------------------------------------------------------------
void World::updateRacePosition ( int k )
{
int p = 1 ;
/* Find position of kart 'k' */
for ( Karts::size_type j = 0 ; j < m_kart.size() ; ++j )
{
if(int(j) == k) continue;
if(m_kart[j]->isEliminated()) continue; // eliminated karts
// Count karts ahead of the current kart, i.e. kart that are already
// finished (the current kart k has not yet finished!!), have done more
// laps, or the same number of laps, but a greater distance.
if (m_kart[j]->hasFinishedRace() ||
m_kart[j]->getLap() > m_kart[k]->getLap() ||
(m_kart[j]->getLap() == m_kart[k]->getLap() &&
m_kart[j]->getDistanceDownTrack() > m_kart[k]->getDistanceDownTrack()) )
p++ ;
}
m_kart[k]->setPosition(p);
// Switch on faster music (except in follow leader mode) if not already
// done so, and the first kart is doing its last lap, and the estimated
// remaining time is less than 30 seconds.
if(!m_faster_music_active &&
m_kart[k]->getLap()==race_manager->getNumLaps()-1 &&
p==1 &&
race_manager->getRaceMode()!=RaceManager::RM_FOLLOW_LEADER &&
m_kart[k]->estimateFinishTime()-getTime()<30.0f )
{
sound_manager->switchToFastMusic();
m_faster_music_active=true;
}
} // updateRacePosition
//-----------------------------------------------------------------------------
void World::loadTrack()
{
// remove old herrings (from previous race), and remove old
// track specific herring models
herring_manager->cleanup();
if(race_manager->getRaceMode()== RaceManager::RM_GRAND_PRIX)
{
try
{
herring_manager->loadHerringStyle(race_manager->getHerringStyle());
}
catch(std::runtime_error)
{
fprintf(stderr, "The cup '%s' contains an invalid herring style '%s'.\n",
race_manager->getGrandPrix()->getName().c_str(),
race_manager->getHerringStyle().c_str());
fprintf(stderr, "Please fix the file '%s'.\n",
race_manager->getGrandPrix()->getFilename().c_str());
}
}
else
{
try
{
herring_manager->loadHerringStyle(m_track->getHerringStyle());
}
catch(std::runtime_error)
{
fprintf(stderr, "The track '%s' contains an invalid herring style '%s'.\n",
m_track->getName(), m_track->getHerringStyle().c_str());
fprintf(stderr, "Please fix the file '%s'.\n",
m_track->getFilename().c_str());
}
}
m_track->loadTrackModel();
} // loadTrack
//-----------------------------------------------------------------------------
void World::restartRace()
{
m_clock = 0.0f;
m_phase = SETUP_PHASE;
m_previous_phase = SETUP_PHASE;
m_faster_music_active = false;
m_eliminated_karts = 0;
m_eliminated_players = 0;
m_leader_intervals = stk_config->m_leader_intervals;
for ( Karts::iterator i = m_kart.begin(); i != m_kart.end() ; ++i )
{
(*i)->reset();
}
resetAllKarts();
sound_manager->stopMusic(); // Start music from beginning
m_track->startMusic();
herring_manager->reset();
projectile_manager->cleanup();
race_manager->reset();
callback_manager->reset();
// Resets the cameras in case that they are pointing too steep up or down
scene->reset();
#ifdef HAVE_GHOST_REPLAY
m_replay_recorder.destroy();
m_replay_recorder.initRecorder( race_manager->getNumKarts() );
if( m_p_replay_player )
{
m_p_replay_player->reset();
m_p_replay_player->showReplayAt( 0.0 );
}
#endif
} // restartRace
//-----------------------------------------------------------------------------
Kart* World::loadRobot(const std::string& kart_name, int position,
sgCoord init_pos)
{
Kart* currentRobot;
const int NUM_ROBOTS = 1;
srand((unsigned)std::time(0));
switch(rand() % NUM_ROBOTS)
{
case 0:
currentRobot = new DefaultRobot(kart_name, position, init_pos);
break;
default:
std::cerr << "Warning: Unknown robot, using default." << std::endl;
currentRobot = new DefaultRobot(kart_name, position, init_pos);
break;
}
return currentRobot;
}
//-----------------------------------------------------------------------------
void World::pause()
{
sound_manager -> pauseMusic() ;
m_previous_phase = m_phase;
m_phase = LIMBO_PHASE;
}
//-----------------------------------------------------------------------------
void World::unpause()
{
sound_manager -> resumeMusic() ;
m_phase = m_previous_phase;
}
/* EOF */