2010-11-29 23:41:20 -05:00
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SuperTuxkart 0.6.2a (October 2009)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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* Bugfix: STK would crash while trying to save the config file
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on Windows Vista.
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SuperTuxkart 0.6.2 (July 2009)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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* Bugfix: battle mode would not display track groups.
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SuperTuxkart 0.6.1 (Feburary 2009)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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* Added new kart ("Puffy"), new battle map ("Cave"), and new music
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for Snow Mountain.
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* Added slow-down for karts driving backwards.
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* Somewhat reduced 'shaking' of AI driven karts.
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* Fixed several bugs, including incorrect rescues, and track
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and kart selection issues.
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2008-07-09 00:28:18 -04:00
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SuperTuxKart 0.5 (May 2008)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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* Six new tracks and one improved track: Fort Magma, SnowTux Peak, Amazonian Journey, City,
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Canyon, Crescent Crossing and StarTrack
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* Complete Challenges to unlock game modes, new tracks and a skidding preview
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* New Follow the Leader game mode
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* New Grand Prix
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* Improved User Interface
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* Improved game pad/joystick handling
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* German, French, Dutch, Spanish, Italian and Swedish translations
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* Additional music
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* Many Bugfixes including:
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a memory leak fix (Charlie Head)
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an AI crash fix (Chris Morris)
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SuperTuxKart 0.4 (February 2008)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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* New physics handling using the bullet physics engine
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* New kart: wilber
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* Improved 'Shifting Sands' and 'Lighthouse' tracks
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* Improved AI
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* New GUI handling, including resolution switching GUI
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* Improved input handling
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* Jump and look-back featue
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* Additional music and main theme
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SuperTuxKart 0.3 (May 2007)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~
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* Highscore lists
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* Shortcut detection
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* Improved AI
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* Fullscreen support
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* New track: the island
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* New penalty: bomb
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* MacOSX support
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* OpenAL and ogg-vorbis support
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* Two new Grand Prixs
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* Improved user interface:
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- New racing interface
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- Better track map
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- Player kart dots in the track map are bigger than AI dots
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- Track selection screen has topview pictures
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- Added "Setup new race" option when a track is finished
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- Added "Restart race" option when a track is finished
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- The keyboard can skip vertical spaces between buttons
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- Better control configuration
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- Better in-game help
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- Added .desktop file for menus and icon
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* Bugfixes:
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- Fixed bug in ssg_help::MinMax, which could cause a significant performance loss.
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- Fixed bug that allowed the joystick to erase the main menu
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- Fixed bug that allowed the joystick to "play the game while paused"
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- Fixed screen_manager assert failure bug
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- Fixed sound_manager assert failure bug
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- Fixed keyboard keys unable to work on the first key press bug
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- And others
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SuperTuxKart 0.2 (22. Sep 2006)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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* Significant performance improvement by using display lists
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* Improved AI
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* Support for different grand prixs
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* Too many bug fixes to list them all, but the important ones:
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* Work around for 'karts fall through track' compiler bug
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* Fixed rescue mode
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* Two new collectables: parachute and anvil
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* Track screen shots in the track select screen
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* Keyboard handling allows gradual turning
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* Improved physics (still work in progress)
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* All hard-coded properties like maximum velocity have
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been replaced by dynamically computed data dependent
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on kart parameters, allowing for karts having different
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characteristics.
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* Added help and about screens, added credits to track designer
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* Items were added to all tracks
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SuperTuxKart 0.1 (04. May 2006) (not officially released)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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* Significant speedup by using a new HOT and collision algorithm
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--> all tracks are now playable
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* Removed all SDL dependencies, only plib is needed
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* Single and multi-window menu can be used
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* Code structure changes
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* Some bug fixes and small improvements
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* Added profile option to support automatic profiling
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SuperTuxKart 0.0.0 (22. Dec 2004)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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* new tracks
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* new characters and karts
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* new user-interface
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* some additional effects (skid-marks, smoke)
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TuxKart v0.4.0 (March 19th 2004)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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* Changes for compatibility with PLIB 1.8.0 and later.
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* Removed some features that were only there to support
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truly ancient graphics cards like 3Dfx Voodoo-1/2.
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TuxKart v0.3.0 (??)
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~~~~~~~~~~~~~~~~~~~
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* Converted to use the new PLIB/PW library and thus
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avoid the need to link to GLUT.
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TuxKart v0.2.0 (Sept 3rd 2002)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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* Changes for compatibility with PLIB 1.6.0 and later.
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TuxKart v0.0.5 (??)
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~~~~~~~~~~~~~~~~~~~
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* Changes for compatibility with PLIB 1.4.0 and later.
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TuxKart v0.0.4 (??)
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~~~~~~~~~~~~~~~~~~~
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* Changes to suit rassin-frassin-Windoze-junk.
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* Steady-cam camera - courtesy of cowtan@ysbl.york.ac.uk
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* Changes for compatibility with PLIB 1.3.1 and later.
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* Added new music courtesy of Matt Thomas.
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TuxKart v0.0.3 (July 4th 2000)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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* Fixed bug in Keyboard driver when no
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joystick driver is installed.
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* More CygWin fixes.
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* Started new feature to allow you to be
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rescued from lava, etc.
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TuxKart v0.0.2 (July 2nd 2000)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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* Added ability to add new tracks without
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recompiling.
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* Can now drive using keyboard only - no joystick
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required.
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* Should compile and run under Windoze using CygWin.
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TuxKart v0.0.1 (July 1st 2000)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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* Fixed a couple of files missing in initial
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Distro.
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TuxKart v0.0.0 (June 29th 2000)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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* First CVS release.
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TuxKart (unnumbered) (April 13th 2000)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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* First hack.
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# EOF #
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