10 lines
150 B
GLSL
10 lines
150 B
GLSL
|
uniform sampler2DArray tex;
|
||
|
uniform int layer;
|
||
|
|
||
|
in vec2 uv;
|
||
|
out vec4 FragColor;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
FragColor = texture(tex, vec3(uv, float(layer)));
|
||
|
}
|