stk-code_catmod/data/shaders/sps_11_verticalMapping.xml

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<spshader>
<shader-info name="verticalMapping" fallback-shader="solid" use-tangents="Y"/>
<first-pass vertex-shader="sp_pass.vert"
fragment-shader="sp_vertical_mapping.frag">
</first-pass>
<shadow-pass vertex-shader="sp_shadow.vert"
fragment-shader="white.frag">
</shadow-pass>
<uniform-assigners>
<uniform-assigner name="layer"
function="shadowCascadeUniformAssigner"/>
</uniform-assigners>
</spshader>