stk-code_catmod/data/shaders/objectref_pass2.frag

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uniform sampler2D Albedo;
#if __VERSION__ >= 130
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in vec2 uv;
out vec4 FragColor;
#else
varying vec2 uv;
#define FragColor gl_FragColor
#endif
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vec3 getLightFactor(float specMapValue);
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void main(void)
{
vec4 color = texture(Albedo, uv);
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if (color.a < 0.5) discard;
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vec3 LightFactor = getLightFactor(1.);
FragColor = vec4(color.xyz * LightFactor, 1.);
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}