stk-code_catmod/src/online/servers_manager.cpp

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//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013 Glenn De Jonghe
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "online/servers_manager.hpp"
#include <string>
#include <irrString.h>
#include <assert.h>
#include "config/user_config.hpp"
#include "utils/translation.hpp"
#include "utils/time.hpp"
#define SERVER_REFRESH_INTERVAL 5.0f
namespace Online{
static ServersManager* manager_singleton(NULL);
ServersManager* ServersManager::get()
{
if (manager_singleton == NULL)
manager_singleton = new ServersManager();
return manager_singleton;
}
void ServersManager::deallocate()
{
delete manager_singleton;
manager_singleton = NULL;
} // deallocate
// ============================================================================
ServersManager::ServersManager(){
m_last_load_time.setAtomic(0.0f);
m_joined_server.setAtomic(NULL);
}
ServersManager::~ServersManager(){
cleanUpServers();
MutexLocker(m_joined_server);
delete m_joined_server.getData();
}
// ============================================================================
void ServersManager::cleanUpServers()
{
m_sorted_servers.lock();
m_sorted_servers.getData().clearAndDeleteAll();
m_sorted_servers.unlock();
m_mapped_servers.lock();
m_mapped_servers.getData().clear();
m_mapped_servers.unlock();
}
// ============================================================================
const ServersManager::RefreshRequest * ServersManager::refreshRequest() const
{
RefreshRequest * request = NULL;
if(Time::getRealTime() - m_last_load_time.getAtomic() > SERVER_REFRESH_INTERVAL)
{
request = new RefreshRequest();
request->setURL((std::string)UserConfigParams::m_server_multiplayer + "client-user.php");
request->setParameter("action",std::string("get_server_list"));
HTTPManager::get()->addRequest(request);
}
return request;
}
void ServersManager::refresh(RefreshRequest * input)
{
if (input->isSuccess())
{
const XMLNode * servers_xml = input->getResult()->getNode("servers");
cleanUpServers();
for (unsigned int i = 0; i < servers_xml->getNumNodes(); i++)
{
addServer(new Server(*servers_xml->getNode(i)));
}
m_last_load_time.setAtomic((float)Time::getRealTime());
}
//FIXME error message
}
void ServersManager::RefreshRequest::callback()
{
ServersManager::get()->refresh(this);
}
// ============================================================================
const Server * ServersManager::getQuickPlay() const
{
/*if(m_sorted_servers.size() > 0)
return getServerBySort(0);
*/
return NULL;
}
// ============================================================================
void ServersManager::setJoinedServer(uint32_t id)
{
MutexLocker(m_joined_server);
delete m_joined_server.getData();
//It's a copy!
m_joined_server.getData() = new Server(*getServerByID(id));
}
// ============================================================================
void ServersManager::unsetJoinedServer()
{
MutexLocker(m_joined_server);
delete m_joined_server.getData();
m_joined_server.getData() = NULL;
}
// ============================================================================
void ServersManager::addServer(Server * server)
{
m_sorted_servers.lock();
m_sorted_servers.getData().push_back(server);
m_sorted_servers.unlock();
m_mapped_servers.lock();
m_mapped_servers.getData()[server->getServerId()] = server;
m_mapped_servers.unlock();
}
// ============================================================================
int ServersManager::getNumServers () const
{
MutexLocker(m_sorted_servers);
return m_sorted_servers.getData().size();
}
// ============================================================================
const Server * ServersManager::getServerBySort (int index) const
{
MutexLocker(m_sorted_servers);
return m_sorted_servers.getData().get(index);
}
// ============================================================================
const Server * ServersManager::getServerByID (uint32_t id) const
{
MutexLocker(m_mapped_servers);
return m_mapped_servers.getData().at(id);
}
// ============================================================================
Server * ServersManager::getJoinedServer() const
{
return m_joined_server.getAtomic();
}
// ============================================================================
void ServersManager::sort(bool sort_desc){
MutexLocker(m_sorted_servers);
m_sorted_servers.getData().insertionSort(0, sort_desc);
}
} // namespace Online