stk-code_catmod/src/tracks/check_structure.cpp

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// $Id: check_structure.cpp 1681 2008-04-09 13:52:48Z hikerstk $
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2009 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "karts/kart.hpp"
#include "modes/world.hpp"
#include "race/race_manager.hpp"
#include "tracks/check_manager.hpp"
#include "tracks/check_structure.hpp"
CheckStructure::CheckStructure(CheckManager *check_manager,
const XMLNode &node)
{
m_check_manager = check_manager;
std::string type;
node.get("type", &type);
if(type=="new-lap")
m_check_type = CT_NEW_LAP;
else if(type=="reset-new-lap")
m_check_type = CT_RESET_NEW_LAP;
else if(type=="ambient-light")
m_check_type = CT_AMBIENT_SPHERE;
else
{
printf("Unknown check structure '%s' - ignored.\n", type.c_str());
}
m_active_at_reset=true;
node.get("active", &m_active_at_reset);
} // CheckStructure
// ----------------------------------------------------------------------------
/** Initialises the 'previous positions' of all karts with the start position
* defined for this track.
* \param track The track object defining the start positions.
*/
void CheckStructure::reset(const Track &track)
{
m_previous_position.clear();
m_is_active.clear();
for(unsigned int i=0; i<race_manager->getNumKarts(); i++)
{
const Vec3 &xyz = race_manager->getKart(i)->getXYZ();
m_previous_position.push_back(xyz);
// Activate all checkline
m_is_active.push_back(m_active_at_reset);
} // for i<getNumKarts
} // reset
// ----------------------------------------------------------------------------
/** Updates all check structures. Called one per time step.
* \param dt Time since last call.
*/
void CheckStructure::update(float dt)
{
for(unsigned int i=0; i<race_manager->getNumKarts(); i++)
{
const Vec3 &xyz = race_manager->getKart(i)->getXYZ();
// Only check active checklines.
if(m_is_active[i] && isTriggered(m_previous_position[i], xyz, i))
{
trigger(i);
}
m_previous_position[i] = xyz;
} // for i<getNumKarts
} // update
// ----------------------------------------------------------------------------
/** Is called when this check structure is triggered. This then can cause
* a lap to be counted, animation to be started etc.
*/
void CheckStructure::trigger(unsigned int kart_index)
{
switch(m_check_type)
{
case CT_NEW_LAP : RaceManager::getWorld()->newLap(kart_index);
m_is_active[kart_index] = false;
break;
case CT_RESET_NEW_LAP :
m_check_manager->activateNewLapChecks(kart_index);
break;
default: break;
} // switch m_check_type
} // trigger
// ----------------------------------------------------------------------------
/** If this check structure is a new-lap check, activate it again.
* \param kart_index Index of the kart for which the lap check is activated.
*/
void CheckStructure::activateNewLapCheck(int kart_index)
{
if(m_check_type==CT_NEW_LAP)
m_is_active[kart_index] = true;
} // resetNewLap