stk-code_catmod/data/shaders/bloomblend.frag

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uniform sampler2D tex;
#if __VERSION__ >= 130
in vec2 uv;
out vec4 FragColor;
#else
varying vec2 uv;
#define FragColor gl_FragColor
#endif
void main()
{
vec4 col = texture(tex, uv);
col.xyz *= 10.0 * col.a;
FragColor = vec4(col.xyz, 1.);
}