2014-08-25 12:20:37 -04:00
|
|
|
uniform int layer;
|
2014-03-31 15:52:42 -04:00
|
|
|
uniform mat4 ModelMatrix;
|
|
|
|
|
2017-02-01 15:58:10 -05:00
|
|
|
#ifdef Explicit_Attrib_Location_Usable
|
2014-06-24 17:17:41 -04:00
|
|
|
layout(location = 0) in vec3 Position;
|
|
|
|
layout(location = 3) in vec2 Texcoord;
|
2014-07-16 20:17:49 -04:00
|
|
|
#else
|
|
|
|
in vec3 Position;
|
|
|
|
in vec2 Texcoord;
|
|
|
|
#endif
|
2014-02-10 13:28:02 -05:00
|
|
|
|
2014-05-07 19:16:02 -04:00
|
|
|
#ifdef VSLayer
|
|
|
|
out vec2 uv;
|
|
|
|
#else
|
2014-02-10 13:28:02 -05:00
|
|
|
out vec2 tc;
|
2014-05-07 17:57:07 -04:00
|
|
|
out int layerId;
|
2014-05-07 19:16:02 -04:00
|
|
|
#endif
|
2014-02-10 13:28:02 -05:00
|
|
|
|
|
|
|
void main(void)
|
|
|
|
{
|
2014-05-07 19:16:02 -04:00
|
|
|
#ifdef VSLayer
|
2014-08-25 12:20:37 -04:00
|
|
|
gl_Layer = layer;
|
2014-05-07 19:16:02 -04:00
|
|
|
uv = Texcoord;
|
2014-07-13 15:37:12 -04:00
|
|
|
gl_Position = ShadowViewProjMatrixes[gl_Layer] * ModelMatrix * vec4(Position, 1.);
|
2014-05-07 19:16:02 -04:00
|
|
|
#else
|
2014-08-25 12:20:37 -04:00
|
|
|
layerId = layer;
|
2014-02-10 13:28:02 -05:00
|
|
|
tc = Texcoord;
|
2014-07-13 15:37:12 -04:00
|
|
|
gl_Position = ShadowViewProjMatrixes[layerId] * ModelMatrix * vec4(Position, 1.);
|
2014-05-07 19:16:02 -04:00
|
|
|
#endif
|
2014-02-10 13:28:02 -05:00
|
|
|
}
|