stk-code_catmod/data/shaders/objectref_pass1.vert

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uniform mat4 ModelViewProjectionMatrix;
uniform mat4 TransposeInverseModelView;
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uniform mat4 TextureMatrix =
mat4(1., 0., 0., 0.,
0., 1., 0., 0.,
0., 0., 1., 0.,
0., 0., 0., 1.);
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#if __VERSION__ >= 130
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in vec3 Position;
in vec3 Normal;
in vec2 Texcoord;
out vec3 nor;
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out vec2 uv;
#else
attribute vec3 Position;
attribute vec3 Normal;
attribute vec2 Texcoord;
varying vec3 nor;
varying vec2 uv;
#endif
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void main(void)
{
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uv = (TextureMatrix * vec4(Texcoord, 1., 1.)).xy;
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gl_Position = ModelViewProjectionMatrix * vec4(Position, 1.);
nor = (TransposeInverseModelView * vec4(Normal, 0.)).xyz;
}