102 lines
3.2 KiB
C
102 lines
3.2 KiB
C
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/*
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* Copyright (C) 2018 Muhammad Tayyab Akram
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _SB_PUBLIC_SCRIPT_LOCATOR_H
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#define _SB_PUBLIC_SCRIPT_LOCATOR_H
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#include "SBBase.h"
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#include "SBCodepointSequence.h"
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#include "SBScript.h"
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typedef struct _SBScriptLocator *SBScriptLocatorRef;
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/**
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* A structure containing the information about a run of code points having same script.
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*/
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typedef struct _SBScriptAgent {
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SBUInteger offset; /**< The index to the first code unit of the run in source string. */
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SBUInteger length; /**< The number of code units covering the length of the run. */
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SBScript script; /**< The script of the run. */
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} SBScriptAgent;
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/**
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* Creates a script locator object which can be used to find script runs in a string.
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*
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* @return
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* A reference to a script locator object.
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*/
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SBScriptLocatorRef SBScriptLocatorCreate(void);
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/**
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* Loads a code point sequence in the locator so that its script runs can be located.
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*
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* @param locator
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* The locator in which the code point sequence will be loaded.
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* @param codepointSequence
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* The code point sequence which will be loaded in the locator.
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*/
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void SBScriptLocatorLoadCodepoints(SBScriptLocatorRef locator, const SBCodepointSequence *codepointSequence);
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/**
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* Returns the agent containing the information of current located script run.
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*
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* @param locator
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* The locator whose agent is returned.
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*/
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const SBScriptAgent *SBScriptLocatorGetAgent(SBScriptLocatorRef locator);
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/**
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* Instructs the locator to find next script run in the loaded code point sequence.
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*
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* @param locator
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* The locator whom you want to instruct.
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* @return
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* SBTrue if another script run is available, SBFalse otherwise.
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* @note
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* The locator will be reset after locating last script run.
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*/
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SBBoolean SBScriptLocatorMoveNext(SBScriptLocatorRef locator);
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/**
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* Instructs the locator to reset itself so that script runs of the loaded line can be obatained
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* from the beginning.
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*
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* @param locator
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* The locator whom you want to reset.
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*/
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void SBScriptLocatorReset(SBScriptLocatorRef locator);
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/**
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* Increments the reference count of a script locator object.
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*
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* @param locator
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* The script locator object whose reference count will be incremented.
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* @return
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* The same script locator object passed in as the parameter.
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*/
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SBScriptLocatorRef SBScriptLocatorRetain(SBScriptLocatorRef locator);
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/**
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* Decrements the reference count of a script locator object. The object will be deallocated when
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* its reference count reaches zero.
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*
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* @param locator
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* The script locator object whose reference count will be decremented.
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*/
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void SBScriptLocatorRelease(SBScriptLocatorRef locator);
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#endif
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