60 lines
1.6 KiB
C
60 lines
1.6 KiB
C
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_SCENE_NODE_ANIMATOR_TEXTURE_H_INCLUDED__
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#define __C_SCENE_NODE_ANIMATOR_TEXTURE_H_INCLUDED__
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#include "irrArray.h"
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#include "ISceneNodeAnimatorFinishing.h"
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namespace irr
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{
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namespace scene
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{
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class CSceneNodeAnimatorTexture : public ISceneNodeAnimatorFinishing
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{
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public:
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//! constructor
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CSceneNodeAnimatorTexture(const core::array<video::ITexture*>& textures,
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s32 timePerFrame, bool loop, u32 now);
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//! destructor
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virtual ~CSceneNodeAnimatorTexture();
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//! animates a scene node
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virtual void animateNode(ISceneNode* node, u32 timeMs);
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//! Writes attributes of the scene node animator.
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virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const;
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//! Reads attributes of the scene node animator.
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virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0);
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//! Returns type of the scene node animator
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virtual ESCENE_NODE_ANIMATOR_TYPE getType() const { return ESNAT_TEXTURE; }
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//! Creates a clone of this animator.
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/** Please note that you will have to drop
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(IReferenceCounted::drop()) the returned pointer after calling
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this. */
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virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0);
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private:
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void clearTextures();
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core::array<video::ITexture*> Textures;
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u32 TimePerFrame;
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u32 StartTime;
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bool Loop;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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