2012-02-28 17:33:49 -05:00
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//
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// SuperTuxKart - a fun racing game with go-kart
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2015-03-29 20:31:42 -04:00
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// Copyright (C) 2012-2015 Joerg Henrichs
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2012-02-28 17:33:49 -05:00
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_REPLAY__PLAY_HPP
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#define HEADER_REPLAY__PLAY_HPP
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#include "replay/replay_base.hpp"
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2012-03-06 21:41:41 -05:00
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#include "utils/ptr_vector.hpp"
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2012-02-28 17:33:49 -05:00
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#include <string>
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#include <vector>
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class GhostKart;
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/**
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* \ingroup replay
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*/
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class ReplayPlay : public ReplayBase
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{
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private:
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static ReplayPlay *m_replay_play;
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/** Points to the next free entry. */
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unsigned int m_next;
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2013-05-30 15:47:39 -04:00
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2012-02-28 17:33:49 -05:00
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/** All ghost karts. */
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2012-03-06 21:41:41 -05:00
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PtrVector<GhostKart> m_ghost_karts;
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2012-02-28 17:33:49 -05:00
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ReplayPlay();
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~ReplayPlay();
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2012-03-14 19:15:31 -04:00
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void readKartData(FILE *fd, char *next_line);
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2012-02-28 17:33:49 -05:00
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public:
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void init();
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void update(float dt);
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void reset();
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void Load();
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// ------------------------------------------------------------------------
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/** Creates a new instance of the replay object. */
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static void create() { m_replay_play = new ReplayPlay(); }
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// ------------------------------------------------------------------------
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/** Returns the instance of the replay object. */
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static ReplayPlay *get() { return m_replay_play; }
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// ------------------------------------------------------------------------
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/** Delete the instance of the replay object. */
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static void destroy() { delete m_replay_play; m_replay_play=NULL; }
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}; // Replay
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#endif
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