9 lines
117 B
GLSL
9 lines
117 B
GLSL
|
#version 130
|
||
|
uniform sampler2D texture;
|
||
|
|
||
|
in vec2 tc;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
gl_FragColor = texture2D(texture, tc);
|
||
|
}
|