stk-code_catmod/data/shaders/transparent.frag

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#ifdef Use_Bindless_Texture
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layout(bindless_sampler) uniform sampler2D tex;
#else
uniform sampler2D tex;
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#endif
uniform float custom_alpha;
in vec2 uv;
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in vec4 color;
out vec4 FragColor;
void main()
{
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vec4 Color = texture(tex, uv);
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#ifdef Use_Bindless_Texture
#ifdef SRGBBindlessFix
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Color.xyz = pow(Color.xyz, vec3(2.2));
#endif
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#endif
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Color.xyz *= pow(color.xyz, vec3(2.2));
Color.a *= color.a;
// Premultiply alpha
FragColor = vec4(Color.rgb * (Color.a * custom_alpha), Color.a * custom_alpha);
}