2014-01-25 15:33:21 -05:00
|
|
|
uniform mat4 ModelViewMatrix;
|
|
|
|
uniform mat4 ProjectionMatrix;
|
|
|
|
uniform vec3 Position;
|
|
|
|
uniform vec2 Size;
|
|
|
|
|
2014-02-28 11:29:05 -05:00
|
|
|
#if __VERSION__ >= 130
|
2014-01-25 15:33:21 -05:00
|
|
|
in vec2 Corner;
|
|
|
|
in vec2 Texcoord;
|
|
|
|
out vec2 uv;
|
2014-02-28 11:29:05 -05:00
|
|
|
#else
|
|
|
|
attribute vec2 Corner;
|
|
|
|
attribute vec2 Texcoord;
|
|
|
|
varying vec2 uv;
|
|
|
|
#endif
|
|
|
|
|
2014-01-25 15:33:21 -05:00
|
|
|
|
|
|
|
void main(void)
|
|
|
|
{
|
|
|
|
uv = Texcoord;
|
|
|
|
vec4 Center = ModelViewMatrix * vec4(Position, 1.);
|
|
|
|
gl_Position = ProjectionMatrix * (Center + vec4(Size * Corner, 0., 0.));
|
|
|
|
}
|