stk-code_catmod/src/gui/race_gui.cpp

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// $Id$
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2004-2005 Steve Baker <sjbaker1@airmail.net>
// Copyright (C) 2006 Joerg Henrichs, SuperTuxKart-Team, Steve Baker
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "race_gui.hpp"
#include "input.hpp"
#include "sdldrv.hpp"
#include "user_config.hpp"
#include "history.hpp"
#include "track.hpp"
#include "material_manager.hpp"
#include "menu_manager.hpp"
#include "translation.hpp"
#include "font.hpp"
RaceGUI::RaceGUI(): m_time_left(0.0)
{
// FIXME: translation problem
m_pos_string[0] = "?!?";
m_pos_string[1] = "1st";
m_pos_string[2] = "2nd";
m_pos_string[3] = "3rd";
m_pos_string[4] = "4th";
m_pos_string[5] = "5th";
m_pos_string[6] = "6th";
m_pos_string[7] = "7th";
m_pos_string[8] = "8th";
m_pos_string[9] = "9th";
m_pos_string[10] = "10th";
//FIXME: Temporary, we need a better icon here
m_steering_wheel_icon = material_manager->getMaterial("wheel.rgb");
m_steering_wheel_icon->getState()->disable(GL_CULL_FACE);
m_speed_back_icon = material_manager->getMaterial("speedback.rgb");
m_speed_back_icon->getState()->disable(GL_CULL_FACE);
m_speed_fore_icon = material_manager->getMaterial("speedfore.rgb");
m_speed_fore_icon->getState()->disable(GL_CULL_FACE);
m_fps_counter = 0;
m_fps_string[0]=0;
m_fps_timer.reset();
m_fps_timer.update();
m_fps_timer.setMaxDelta(1000);
} // RaceGUI
//-----------------------------------------------------------------------------
RaceGUI::~RaceGUI()
{
//FIXME: does all that material stuff need freeing somehow?
} // ~Racegui
//-----------------------------------------------------------------------------
void
RaceGUI::handle(GameAction ga, int value)
{
static int isWireframe = false;
// The next lines find out the player and kartaction that belongs
// to a certain gameaction value (GameAction -> Player number, Kartaction).
// Since the numbers are fixed this can be done through computation
// (instead of using e.g. a separate data structure).
// Note that the kartaction enum value and their representatives in
// gameaction enum have the same order (Otherwise the stuff below would
// not work ...)!
if (ga >= GA_FIRST_KARTACTION && ga <= GA_LAST_KARTACTION)
{
// 'Pulls down' the gameaction value to make them multiples of the
// kartaction values.
int ka = ga - GA_FIRST_KARTACTION;
int playerNo = ka / KC_COUNT;
ka = ka % KC_COUNT;
world->getPlayerKart(playerNo)->action((KartAction) ka, value);
return;
}
if (value)
return;
switch (ga)
{
case GA_DEBUG_ADD_MISSILE:
if (world->m_race_setup.getNumPlayers() ==1 )
{
Kart* kart = world->getPlayerKart(0);
kart->setCollectable((rand()%2)?COLLECT_MISSILE :COLLECT_HOMING_MISSILE, 10000);
}
break;
case GA_DEBUG_TOGGLE_FPS:
user_config->m_display_fps = !user_config->m_display_fps;
if(user_config->m_display_fps)
{
m_fps_timer.reset();
m_fps_timer.setMaxDelta(1000);
m_fps_counter=0;
}
break;
#ifdef BULLET
case GA_DEBUG_BULLET:
user_config->m_bullet_debug = !user_config->m_bullet_debug;
break;
#endif
case GA_DEBUG_TOGGLE_WIREFRAME:
glPolygonMode(GL_FRONT_AND_BACK, isWireframe ? GL_FILL : GL_LINE);
isWireframe = ! isWireframe;
break;
#ifndef WIN32
// For now disable F9 toggling fullscreen, since windows requires
// to reload all textures, display lists etc. Fullscreen can
// be toggled from the main menu (options->display).
case GA_TOGGLE_FULLSCREEN:
drv_toggleFullscreen(0); // 0: do not reset textures
// Fall through to put the game into pause mode.
#endif
case GA_LEAVE_RACE:
world->pause();
menu_manager->pushMenu(MENUID_RACEMENU);
break;
case GA_DEBUG_HISTORY:
history->Save();
break;
default:
break;
} // switch
}
//-----------------------------------------------------------------------------
void RaceGUI::update(float dt)
{
assert(world != NULL);
drawStatusText(world->m_race_setup, dt);
cleanupMessages();
} // update
//-----------------------------------------------------------------------------
void RaceGUI::drawFPS ()
{
if (++m_fps_counter>=50)
{
m_fps_timer.update();
sprintf(m_fps_string, "%d",
(int)(m_fps_counter/m_fps_timer.getDeltaTime()));
m_fps_counter = 0;
m_fps_timer.setMaxDelta(1000);
}
font_race->PrintShadow(m_fps_string,48, 0, user_config->m_height-50);
} // drawFPS
//-----------------------------------------------------------------------------
#if 0
//This is not being used..
void RaceGUI::drawTexture(const GLuint texture, int w, int h,
int red, int green, int blue, int x, int y)
{
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture);
glColor3ub ( red, green, blue ) ;
glBegin(GL_QUADS);
glTexCoord2f(0, 0);
glVertex2f(x, (float)h+y);
glTexCoord2f(1, 0);
glVertex2f((float)w+x, (float)h+y);
glTexCoord2f(1, 1);
glVertex2f((float)w+x, y);
glTexCoord2f(0, 1);
glVertex2f(x, y);
glEnd();
glDisable(GL_TEXTURE_2D);
} // drawTexture
#endif
//-----------------------------------------------------------------------------
void RaceGUI::drawTimer ()
{
if(world->getPhase()!=World::RACE_PHASE &&
world->getPhase()!=World::DELAY_FINISH_PHASE ) return;
char str[256];
assert(world != NULL);
m_time_left = world->m_clock;
TimeToString(m_time_left, str);
font_race->PrintShadow(str, 60, user_config->m_width-260,
user_config->m_height-64);
} // drawTimer
//-----------------------------------------------------------------------------
#define TRACKVIEW_SIZE 100
void RaceGUI::drawMap ()
{
glDisable ( GL_TEXTURE_2D ) ;
assert(world != NULL);
int xLeft = 10;
int yTop = 10;
world -> m_track -> draw2Dview ( xLeft, yTop );
glBegin ( GL_QUADS ) ;
for ( unsigned int i = 0 ; i < world->getNumKarts() ; i++ )
{
sgCoord *c ;
Kart* kart = world->getKart(i);
glColor3fv ( *kart->getColor());
c = kart->getCoord () ;
/* If it's a player, draw a bigger sign */
if (kart -> isPlayerKart ())
{
world -> m_track->glVtx ( c->xyz, xLeft+3, yTop+3);
world -> m_track->glVtx ( c->xyz, xLeft-2, yTop+3);
world -> m_track->glVtx ( c->xyz, xLeft-2, yTop-2);
world -> m_track->glVtx ( c->xyz, xLeft+3, yTop-2);
/* world -> m_track->glVtx ( c->xyz, xLeft , yTop-4);
world -> m_track->glVtx ( c->xyz, xLeft+4, yTop );
world -> m_track->glVtx ( c->xyz, xLeft , yTop+4);
world -> m_track->glVtx ( c->xyz, xLeft-4, yTop ); */
}
else
{
world -> m_track->glVtx ( c->xyz, xLeft+2, yTop+2);
world -> m_track->glVtx ( c->xyz, xLeft-1, yTop+2);
world -> m_track->glVtx ( c->xyz, xLeft-1, yTop-1);
world -> m_track->glVtx ( c->xyz, xLeft+2, yTop-1);
}
}
glEnd () ;
glEnable ( GL_TEXTURE_2D ) ;
} // drawMap
//-----------------------------------------------------------------------------
// FIXME: is this still used? Afaik a special end page is displayed instead
void RaceGUI::drawGameOverText (const float dt)
{
static float timer = 0 ;
/* Calculate a color. This will result in an animation effect. */
int red = (int)(255 * sin ( (float)timer/5.1f ) / 2.0f + 0.5f);
int green = (int)(255 * (sin ( (float)timer/6.3f ) / 2.0f + 0.5f));
int blue = (int)(255 * sin ( (float)timer/7.2f ) / 2.0f + 0.5f);
timer += dt;
assert(world != NULL);
int finishing_position = world->getPlayerKart(0)->getPosition();
if ( finishing_position > 1 )
{
char s[255];
sprintf(s,_("YOU FINISHED %s"),m_pos_string[finishing_position]);
font_race->PrintShadow(s, 64, 130, 300, red, green, blue);
}
else
{
font_race->PrintShadow(_("CONGRATULATIONS"), 64, 130, 300,
red, green, blue);
font_race->PrintShadow(_("YOU WON THE RACE!"), 64, 130, 210,
red, green, blue);
}
} // drawGameOverText
//-----------------------------------------------------------------------------
// Draw players position on the race
void RaceGUI::drawPlayerIcons ()
{
assert(world != NULL);
int x = 5;
int y;
#define ICON_WIDTH 40
#define ICON_PLAYER_WIDHT 50
//glEnable(GL_TEXTURE_2D);
Material *last_players_gst = 0;
int laps_of_leader = -1;
float time_of_leader = -1;
// Find the best time for the lap. We can't simply use
// the time of the kart at position 1, since the kart
// might have been overtaken by now
for(unsigned int i = 0; i < world->getNumKarts() ; i++)
{
Kart* kart = world->getKart(i);
float lap_time = kart->getTimeAtLap();
int laps = kart->getLap();
if(laps > laps_of_leader)
{
// more laps than current leader --> new leader and new time computation
laps_of_leader = laps;
time_of_leader = lap_time;
} else if(laps == laps_of_leader)
{
// Same number of laps as leader: use fastest time
time_of_leader=std::min(time_of_leader,lap_time);
}
} // for i<getNumKarts
int bFirst = 1;
for(unsigned int i = 0; i < world->getNumKarts() ; i++)
{
Kart* kart = world->getKart(i);
int position = kart->getPosition();
int lap = kart->getLap();
y = user_config->m_height*3/4-20 - ((position-1)*(ICON_PLAYER_WIDHT+2));
// draw text
int red=255, green=255, blue=255;
int numLaps = world->m_race_setup.m_num_laps;
if(lap>=numLaps)
{ // kart is finished, display in green
red=0; blue=0;
}
else if(lap>=0 && numLaps>1)
{
green = blue = 255-(int)((float)lap/((float)numLaps-1.0f)*255.0f);
}
glDisable(GL_CULL_FACE);
if(laps_of_leader>0 && // Display position during first lap
(world->m_clock - kart->getTimeAtLap()<5.0f ||
lap!=laps_of_leader))
{ // Display for 5 seconds
char str[256];
if(position==1)
{
str[0]=' '; str[1]=0;
TimeToString(kart->getTimeAtLap(), str+1);
}
else
{
float timeBehind;
timeBehind = (lap==laps_of_leader ? kart->getTimeAtLap() : world->m_clock)
- time_of_leader;
str[0]='+'; str[1]=0;
TimeToString(timeBehind, str+1);
}
font_race->PrintShadow(str, 30, ICON_PLAYER_WIDHT+x, y+5,
red, green, blue);
}
glEnable(GL_CULL_FACE);
bFirst = 0;
// draw icon
Material* players_gst = kart->getKartProperties()->getIconMaterial();
// Hmm - if the same icon is displayed more than once in a row,
// plib does only do the first setTexture, therefore nothing is
// displayed for the remaining icons. So we have to call force() if
// the same icon is displayed more than once in a row.
if(last_players_gst==players_gst)
{
players_gst->getState()->force();
}
//The material of the icons should not have a non-zero alpha_ref value,
//because if so the next call can make the text look aliased.
players_gst -> apply ();
last_players_gst = players_gst;
glBegin ( GL_QUADS ) ;
glColor4f ( 1, 1, 1, 1 ) ;
if (kart -> isPlayerKart ())
{
glTexCoord2f ( 0, 0 ) ; glVertex2i ( x , y ) ;
glTexCoord2f ( 1, 0 ) ; glVertex2i ( x+ICON_PLAYER_WIDHT, y ) ;
glTexCoord2f ( 1, 1 ) ; glVertex2i ( x+ICON_PLAYER_WIDHT, y+ICON_PLAYER_WIDHT ) ;
glTexCoord2f ( 0, 1 ) ; glVertex2i ( x , y+ICON_PLAYER_WIDHT ) ;
}
else
{
glTexCoord2f ( 0, 0 ) ; glVertex2i ( x , y ) ;
glTexCoord2f ( 1, 0 ) ; glVertex2i ( x+ICON_WIDTH, y ) ;
glTexCoord2f ( 1, 1 ) ; glVertex2i ( x+ICON_WIDTH, y+ICON_WIDTH ) ;
glTexCoord2f ( 0, 1 ) ; glVertex2i ( x , y+ICON_WIDTH ) ;
}
glEnd () ;
// draw position (1st, 2nd...)
glDisable(GL_CULL_FACE);
char str[256];
sprintf(str, "%d", kart->getPosition());
font_race->PrintShadow(str, 33, x-7, y-4);
// FIXME: translation
if (kart->getPosition() == 1)
font_race->PrintShadow("st", 13, x-7+17, y-4+17);
else if (kart->getPosition() == 2)
font_race->PrintShadow("nd", 13, x-7+17, y-4+17);
else if (kart->getPosition() == 3)
font_race->PrintShadow("rd", 13, x-7+17, y-4+17);
else
font_race->PrintShadow("th", 13, x-7+17, y-4+17);
glEnable(GL_CULL_FACE);
}
} // drawPlayerIcons
//-----------------------------------------------------------------------------
void RaceGUI::drawCollectableIcons ( Kart* player_kart, int offset_x,
int offset_y, float ratio_x,
float ratio_y )
{
// If player doesn't have anything, do nothing.
Collectable* collectable=player_kart->getCollectable();
if(collectable->getType() == COLLECT_NOTHING) return;
// Originally the hardcoded sizes were 320-32 and 400
int x1 = (int)((user_config->m_width/2-32) * ratio_x) + offset_x ;
int y1 = (int)(user_config->m_height*5/6 * ratio_y) + offset_y;
int nSize=(int)(64.0f*std::min(ratio_x, ratio_y));
collectable->getIcon()->apply();
int n = player_kart->getNumCollectables() ;
if ( n > 5 ) n = 5 ;
if ( n < 1 ) n = 1 ;
glBegin(GL_QUADS) ;
glColor4f(1, 1, 1, 1 );
for ( int i = 0 ; i < n ; i++ )
{
glTexCoord2f(0, 0); glVertex2i( i*30 + x1 , y1 );
glTexCoord2f(1, 0); glVertex2i( i*30 + x1+nSize, y1 );
glTexCoord2f(1, 1); glVertex2i( i*30 + x1+nSize, y1+nSize);
glTexCoord2f(0, 1); glVertex2i( i*30 + x1 , y1+nSize);
} // for i
glEnd () ;
} // drawCollectableIcons
//-----------------------------------------------------------------------------
/* Energy meter that gets filled with coins */
// Meter fluid color (0 - 255)
#define METER_TOP_COLOR 240, 0, 0, 255
#define METER_BOTTOM_COLOR 240, 200, 0, 160
// Meter border color (0.0 - 1.0)
#define METER_BORDER_BLACK 0.0, 0.0, 0.0
#define METER_BORDER_WHITE 1.0, 1.0, 1.0
//-----------------------------------------------------------------------------
void RaceGUI::drawEnergyMeter ( Kart *player_kart, int offset_x, int offset_y,
float ratio_x, float ratio_y )
{
float state = (float)(player_kart->getNumHerring()) /
MAX_HERRING_EATEN;
int x = (int)((user_config->m_width-24) * ratio_x) + offset_x;
int y = (int)(250 * ratio_y) + offset_y;
int w = (int)(16 * ratio_x);
int h = (int)(user_config->m_height/4 * ratio_y);
int wl = (int)(ratio_x);
if(wl < 1)
wl = 1;
glDisable(GL_TEXTURE_2D);
// Draw a Meter border
x-=1;
y-=1;
// left side
glBegin ( GL_QUADS ) ;
glColor3f ( METER_BORDER_BLACK ) ;
glVertex2i ( x-wl, y-wl ) ;
glVertex2i ( x, y-wl ) ;
glVertex2i ( x, y + h+1) ;
glVertex2i ( x-wl, y + h+1) ;
glEnd () ;
// right side
glBegin ( GL_QUADS ) ;
glColor3f ( METER_BORDER_BLACK ) ;
glVertex2i ( x+w, y-wl ) ;
glVertex2i ( x+w+wl, y-wl ) ;
glVertex2i ( x+w+wl, y + h+1) ;
glVertex2i ( x+w, y + h+1) ;
glEnd () ;
// down side
glBegin ( GL_QUADS ) ;
glColor3f ( METER_BORDER_BLACK ) ;
glVertex2i ( x, y-wl ) ;
glVertex2i ( x+w, y-wl ) ;
glVertex2i ( x+w, y ) ;
glVertex2i ( x, y ) ;
glEnd () ;
// up side
glBegin ( GL_QUADS ) ;
glColor3f ( METER_BORDER_BLACK ) ;
glVertex2i ( x, y+h ) ;
glVertex2i ( x+w, y+h ) ;
glVertex2i ( x+w, y+h+wl ) ;
glVertex2i ( x, y+h+wl ) ;
glEnd () ;
x+=1;
y+=1;
// left side
glBegin ( GL_QUADS ) ;
glColor3f ( METER_BORDER_WHITE ) ;
glVertex2i ( x-wl, y-wl ) ;
glVertex2i ( x, y-wl ) ;
glVertex2i ( x, y + h+1) ;
glVertex2i ( x-wl, y + h+1) ;
glEnd () ;
// right side
glBegin ( GL_QUADS ) ;
glColor3f ( METER_BORDER_WHITE ) ;
glVertex2i ( x+w, y-wl ) ;
glVertex2i ( x+w+wl, y-wl ) ;
glVertex2i ( x+w+wl, y + h+1) ;
glVertex2i ( x+w, y + h+1) ;
glEnd () ;
// down side
glBegin ( GL_QUADS ) ;
glColor3f ( METER_BORDER_WHITE ) ;
glVertex2i ( x, y-wl ) ;
glVertex2i ( x+w, y-wl ) ;
glVertex2i ( x+w, y ) ;
glVertex2i ( x, y ) ;
glEnd () ;
// up side
glBegin ( GL_QUADS ) ;
glColor3f ( METER_BORDER_WHITE ) ;
glVertex2i ( x, y+h ) ;
glVertex2i ( x+w, y+h ) ;
glVertex2i ( x+w, y+h+wl ) ;
glVertex2i ( x, y+h+wl ) ;
glEnd () ;
// Draw the Meter fluid
glBegin ( GL_QUADS ) ;
glColor4ub ( METER_BOTTOM_COLOR ) ;
glVertex2i ( x, y ) ;
glVertex2i ( x+w, y ) ;
glColor4ub ( METER_TOP_COLOR ) ;
glVertex2i ( x+w, y + (int)(state * h));
glVertex2i ( x, y + (int)(state * h) ) ;
glEnd () ;
glEnable(GL_TEXTURE_2D);
} // drawEnergyMeter
//-----------------------------------------------------------------------------
void RaceGUI::drawSteering(Kart* kart, int offset_x, int offset_y,
float ratio_x, float ratio_y )
{
float minRatio = std::min(ratio_x, ratio_y);
#define WHEELWIDTH 64
int width = (int)(WHEELWIDTH*minRatio);
int height = (int)(WHEELWIDTH*minRatio);
offset_x += (int)((user_config->m_width-160)*ratio_x) - width;
offset_y += (int)(6*ratio_y);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
// for now we display the maximum steering as a 45 degree angle.
// One the steering angle for all karts are fixed, this should be
// changed, so that the user gets feedback about how much steering
// is currently done, since it will vary from kart to kart.
float displayedAngle = 45.0f * kart->getSteerPercent();
int tw = width/2; int th = height/2;
glTranslatef( offset_x+tw, offset_y+th, 0.0f);
glRotatef(displayedAngle, 0.0f, 0.0f, 1.0f);
glTranslatef(-offset_x-tw, -offset_y-th, 0.0f);
m_steering_wheel_icon->getState()->force();
glBegin ( GL_QUADS ) ;
glColor4f ( 1, 1, 1, 1 ) ;
glTexCoord2f(0, 0);glVertex2i(offset_x , offset_y );
glTexCoord2f(1, 0);glVertex2i(offset_x+width, offset_y );
glTexCoord2f(1, 1);glVertex2i(offset_x+width, offset_y+height);
glTexCoord2f(0, 1);glVertex2i(offset_x , offset_y+height);
glEnd () ;
glPopMatrix();
} // drawSteering
//-----------------------------------------------------------------------------
void RaceGUI::drawPosition(Kart* kart, int offset_x, int offset_y,
float ratio_x, float ratio_y )
{
char str[256];
offset_x += (int)((user_config->m_width-110)*ratio_x);
offset_y += (int)(140*ratio_y);
sprintf(str, "%d", kart->getPosition());
font_race->PrintShadow(str, (int)(100*ratio_y), offset_x, offset_y);
offset_x += (int)(50*ratio_x);
offset_y += (int)(50*ratio_y);
// FIXME: translation
if (kart->getPosition() == 1)
font_race->PrintShadow("st", (int)(40*ratio_y), offset_x, offset_y);
else if (kart->getPosition() == 2)
font_race->PrintShadow("nd", (int)(40*ratio_y), offset_x, offset_y);
else if (kart->getPosition() == 3)
font_race->PrintShadow("rd", (int)(40*ratio_y), offset_x, offset_y);
else
font_race->PrintShadow("th", (int)(40*ratio_y), offset_x, offset_y);
} // drawPosition
//-----------------------------------------------------------------------------
void RaceGUI::drawSpeed(Kart* kart, int offset_x, int offset_y,
float ratio_x, float ratio_y )
{
float minRatio = std::min(ratio_x, ratio_y);
#define SPEEDWIDTH 128
int width = (int)(SPEEDWIDTH*minRatio);
int height = (int)(SPEEDWIDTH*minRatio);
offset_x += (int)((user_config->m_width-10)*ratio_x) - width;
offset_y += (int)(10*ratio_y);
glMatrixMode(GL_MODELVIEW);
m_speed_back_icon->getState()->force();
glBegin ( GL_QUADS ) ;
glTexCoord2f(0, 0);glVertex2i(offset_x , offset_y );
glTexCoord2f(1, 0);glVertex2i(offset_x+width, offset_y );
glTexCoord2f(1, 1);glVertex2i(offset_x+width, offset_y+height);
glTexCoord2f(0, 1);glVertex2i(offset_x , offset_y+height);
glEnd () ;
#ifdef BULLET
//convention taken from btRaycastVehicle::updateVehicle
const float speed = kart->getSpeed();
#else
const float speed = kart->getVelocity()->xyz[1];
#endif
if ( !kart->isOnGround() )
font_race->PrintShadow("!", (int)(60*minRatio),
offset_x-(int)(30*minRatio),
offset_y-(int)(10*minRatio));
/* Show speed */
if ( speed < 0 )
font_race->PrintShadow(_("REV"), (int)(40*minRatio),
offset_x+(int)(40*minRatio),
offset_y+(int)(10*minRatio));
else
{
if ( speed >= kart->getMaxSpeed()*kart->getWheelieMaxSpeedRatio() )
{
font_race->PrintShadow("l", (int)(60*minRatio),
offset_x+(int)(70*minRatio), offset_y);
font_race->PrintShadow("^", (int)(60*minRatio),
offset_x+(int)(65*minRatio),
offset_y+(int)(7*minRatio));
}
float speedRatio = speed/KILOMETERS_PER_HOUR/110.0f;
// The following does not work with wheelie or Zipper
//float speedRatio = kart->getVelocity()->xyz[1]/(kart->getMaxSpeed();
if ( speedRatio > 1 )
speedRatio = 1;
m_speed_fore_icon->getState()->force();
glBegin ( GL_POLYGON ) ;
glTexCoord2f(1, 0);glVertex2i(offset_x+width, offset_y);
glTexCoord2f(0, 0);glVertex2i(offset_x, offset_y);
if (speedRatio < 0.5)
{
glTexCoord2f(0, speedRatio*2);glVertex2i(offset_x, (int)(offset_y+width*speedRatio*2));
}
else
{
glTexCoord2f(0, 1);glVertex2i(offset_x, offset_y+width);
glTexCoord2f((speedRatio-0.5)*2, 1);glVertex2i((int)(offset_x+height*(speedRatio-0.5)*2), offset_y+height);
}
glEnd () ;
} // speed<0
} // drawSpeed
//-----------------------------------------------------------------------------
void RaceGUI::drawLap(Kart* kart, int offset_x, int offset_y,
float ratio_x, float ratio_y )
{
float maxRatio = std::max(ratio_x, ratio_y);
char str[256];
offset_x += (int)(120*ratio_x);
offset_y += (int)(50*maxRatio);
if ( kart->getLap() >= world->m_race_setup.m_num_laps )
{
sprintf(str, _("Finished"));
font_race->PrintShadow(str, (int)(48*maxRatio), offset_x, offset_y);
}
else
{
font_race->PrintShadow( _("Lap"), (int)(48*maxRatio), offset_x, offset_y);
offset_y -= (int)(50*ratio_y);
sprintf(str, "%d/%d", kart->getLap()<0?0:kart->getLap()+1,
world->m_race_setup.m_num_laps);
font_race->PrintShadow(str, (int)(48*maxRatio), offset_x, offset_y);
}
} // drawLap
//-----------------------------------------------------------------------------
/** Removes messages which have been displayed long enough. This function
* must be called after drawAllMessages, otherwise messages which are onlu
* displayed once will not be drawn!
**/
void RaceGUI::cleanupMessages()
{
AllMessageType::iterator p =m_messages.begin();
while(p!=m_messages.end())
{
if((*p).done())
{
p = m_messages.erase(p);
}
else
{
++p;
}
}
} // cleanupMessages
//-----------------------------------------------------------------------------
/** Displays all messages in the message queue
**/
void RaceGUI::drawAllMessages(Kart* player_kart, int offset_x, int offset_y,
float ratio_x, float ratio_y )
{
int y;
// First line of text somewhat under the top of the screen. For now
// start just under the timer display
y = (int)(ratio_y*(user_config->m_height -164)+offset_y);
// The message are displayed in reverse order, so that a multi-line
// message (addMessage("1", ...); addMessage("2",...) is displayed
// in the right order: "1" on top of "2"
for(AllMessageType::const_iterator i=m_messages.begin();i!=m_messages.end(); ++i)
{
TimedMessage const &msg = *i;
// Display only messages for all karts, or messages for this kart
if( msg.m_kart && msg.m_kart!=player_kart) continue;
font_race->Print( msg.m_message.c_str(), msg.m_font_size,
Font::ALIGN_CENTER, Font::CENTER_OF_SCREEN,
Font::ALIGN_BOTTOM, y,
msg.m_red, msg.m_green, msg.m_blue,
ratio_x, ratio_y,
offset_x, offset_x+(int)(user_config->m_width*ratio_x));
// Add 20% of font size as space between the lines
y-=msg.m_font_size*12/10;
} // for i in all messages
} // drawAllMessages
//-----------------------------------------------------------------------------
/** Adds a message to the message queue. The message is displayed for a
* certain amount of time (unless time<0, then the message is displayed
* once).
**/
void RaceGUI::addMessage(const char *msg, Kart *kart, float time,
int font_size, int red, int green, int blue)
{
m_messages.push_back(TimedMessage(msg, kart, time, font_size, red, green, blue));
} // addMessage
//-----------------------------------------------------------------------------
void RaceGUI::drawStatusText (const RaceSetup& raceSetup, const float dt)
{
assert(world != NULL);
glMatrixMode ( GL_MODELVIEW ) ;
glPushMatrix () ;
glLoadIdentity () ;
glMatrixMode ( GL_PROJECTION ) ;
glPushMatrix () ;
glLoadIdentity () ;
glPushAttrib ( GL_ENABLE_BIT | GL_LIGHTING_BIT ) ;
glDisable ( GL_DEPTH_TEST );
glDisable ( GL_LIGHTING );
glDisable ( GL_FOG );
glDisable ( GL_CULL_FACE );
glEnable ( GL_ALPHA_TEST );
glAlphaFunc ( GL_GREATER, 0.1f);
glEnable ( GL_BLEND );
glOrtho ( 0, user_config->m_width, 0, user_config->m_height, 0, 100 ) ;
switch (world->m_ready_set_go)
{
case 2: font_race->PrintShadow(_("Ready!"), 90,
Font::ALIGN_CENTER, Font::CENTER_OF_SCREEN,
Font::ALIGN_CENTER, Font::CENTER_OF_SCREEN,
230, 170, 160);
break;
case 1: font_race->PrintShadow(_("Set!"), 90,
Font::ALIGN_CENTER, Font::CENTER_OF_SCREEN,
Font::ALIGN_CENTER, Font::CENTER_OF_SCREEN,
230, 230, 160);
break;
case 0: font_race->PrintShadow(_("Go!"), 90,
Font::ALIGN_CENTER, Font::CENTER_OF_SCREEN,
Font::ALIGN_CENTER, Font::CENTER_OF_SCREEN,
100, 210, 100);
break;
} // switch
for(int i = 0; i < 10; ++i)
{
if(world->m_debug_text[i] != "")
font_race->Print(world->m_debug_text[i].c_str(),
20, 20, 200 -i*20, 100, 210, 100);
}
if(world->getPhase()==World::START_PHASE)
{
for(int i=0; i<raceSetup.getNumPlayers(); i++)
{
if(world->getPlayerKart(i)->earlyStartPenalty())
{
font_race->PrintShadow(_("Penalty time!!"), 80,
Font::ALIGN_CENTER, Font::CENTER_OF_SCREEN,
Font::ALIGN_BOTTOM, 200, 200, 10, 10);
} // if penalty
} // for i < getNumPlayers
} // if not RACE_PHASE
float split_screen_ratio_x, split_screen_ratio_y;
split_screen_ratio_x = split_screen_ratio_y = 1.0;
if(raceSetup.getNumPlayers() >= 2)
split_screen_ratio_y = 0.5;
if(raceSetup.getNumPlayers() >= 3)
split_screen_ratio_x = 0.5;
if ( world->getPhase() == World::FINISH_PHASE )
{
// FIXME: is this still used? It should be replaced by a special
// end page.
drawGameOverText(dt) ;
} // if FINISH_PHASE
if ( world->getPhase() == World::RACE_PHASE ||
world->getPhase() == World::DELAY_FINISH_PHASE )
{
const int numPlayers = raceSetup.getNumPlayers();
for(int pla = 0; pla < numPlayers; pla++)
{
int offset_x, offset_y;
offset_x = offset_y = 0;
if(numPlayers == 2)
{
if(pla == 0) offset_y = user_config->m_height/2;
}
else if (numPlayers == 3)
{
if (pla == 0 || pla == 1)
offset_y = user_config->m_height/2;
else
{
// Fixes width for player 3
split_screen_ratio_x = 1.0;
}
if (pla == 1)
offset_x = user_config->m_width/2;
}
else if(numPlayers == 4)
{
if(pla == 0 || pla == 1)
offset_y = user_config->m_height/2;
if((pla == 1) || pla == 3)
offset_x = user_config->m_width/2;
}
Kart* player_kart=world->getPlayerKart(pla);
drawCollectableIcons(player_kart, offset_x, offset_y,
split_screen_ratio_x, split_screen_ratio_y );
drawEnergyMeter (player_kart, offset_x, offset_y,
split_screen_ratio_x, split_screen_ratio_y );
drawSteering (player_kart, offset_x, offset_y,
split_screen_ratio_x, split_screen_ratio_y );
drawPosition (player_kart, offset_x, offset_y,
split_screen_ratio_x, split_screen_ratio_y );
drawSpeed (player_kart, offset_x, offset_y,
split_screen_ratio_x, split_screen_ratio_y );
drawLap (player_kart, offset_x, offset_y,
split_screen_ratio_x, split_screen_ratio_y );
drawAllMessages (player_kart, offset_x, offset_y,
split_screen_ratio_x, split_screen_ratio_y );
} // for pla
drawTimer ();
drawMap ();
if ( user_config->m_display_fps ) drawFPS ();
drawPlayerIcons() ;
} // if RACE_PHASE
glPopAttrib () ;
glPopMatrix () ;
glMatrixMode ( GL_MODELVIEW ) ;
glPopMatrix () ;
} // drawStatusText
/* EOF */