2013-06-29 18:57:18 -04:00
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2013 SuperTuxKart-Team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef PROTOCOL_HPP
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#define PROTOCOL_HPP
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2013-07-04 09:19:32 -04:00
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#include "network/protocol_manager.hpp"
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#include "network/types.hpp"
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2013-06-29 18:57:18 -04:00
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#include <stdint.h>
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/** \enum PROTOCOL_TYPE
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* \brief The types that protocols can have. This is used to select which protocol receives which event.
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* \ingroup network
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*/
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enum PROTOCOL_TYPE
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{
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PROTOCOL_NONE = 0, //!< No protocol type assigned.
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PROTOCOL_CONNECTION = 1, //!< Protocol that deals with client-server connection.
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PROTOCOL_LOBBY_ROOM = 2, //!< Protocol that is used during the lobby room phase.
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PROTOCOL_SILENT = 0xffff //!< Used for protocols that do not subscribe to any network event.
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};
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/** \class Protocol
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* \brief Abstract class used to define the global protocol functions.
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* A protocol is an entity that is started at a point, and that is updated by a thread.
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* A protocol can be terminated by an other class, or it can terminate itself if has fulfilled its role.
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* This class must be inherited to make any network job.
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* \ingroup network
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*/
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class Protocol
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{
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public:
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/*!
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* \brief Constructor
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*
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* Sets the basic protocol parameters, as the callback object and the protocol type.
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*
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* \param callback_object The callback object that will be used by the protocol. Protocols that do not use callback objects must set it to NULL.
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* \param type The type of the protocol.
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*/
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Protocol(CallbackObject* callback_object, PROTOCOL_TYPE type);
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/*!
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* \brief Destructor
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*/
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virtual ~Protocol();
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/*!
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* \brief Notify a protocol matching the Event type of that event.
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* \param event : Pointer to the event.
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*/
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virtual void notifyEvent(Event* event) = 0;
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/*!
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* \brief Set the protocol listener.
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* \param listener : Pointer to the listener.
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*/
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void setListener(ProtocolManager* listener);
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/*!
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* \brief Called when the protocol is going to start. Must be re-defined by subclasses.
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*/
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virtual void setup() = 0;
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/*!
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* \brief Called when the protocol is paused (by an other entity or by itself).
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* This function must be called by the subclasse's pause function if re-defined.
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*/
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virtual void pause();
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/*!
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* \brief Called when the protocol is unpaused.
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* This function must be called by the subclasse's unpause function if re-defined.
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*/
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virtual void unpause();
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/*!
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* \brief Called by the protocol listener as often as possible. Must be re-defined.
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*/
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virtual void update() = 0;
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2013-07-07 15:49:51 -04:00
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/*!
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* \brief Called when the protocol is to be killed.
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*/
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virtual void kill();
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2013-06-29 18:57:18 -04:00
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/*!
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* \brief Method to get a protocol's type.
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* \return The protocol type.
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*/
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PROTOCOL_TYPE getProtocolType();
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protected:
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ProtocolManager* m_listener; //!< The protocol listener
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PROTOCOL_TYPE m_type; //!< The type of the protocol
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CallbackObject* m_callback_object; //!< The callback object, if needed
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};
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#endif // PROTOCOL_HPP
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