2013-11-06 18:17:18 -05:00
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2013 the SuperTuxKart team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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// Jean-manuel clemencon (C) Copyright supertuxkart
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2013-07-03 22:32:11 -04:00
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// Creates a cone lightbeam effect by smoothing edges
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varying vec2 uv;
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varying vec3 eyeVec;
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varying vec3 normal;
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void main()
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{
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gl_TexCoord[0] = gl_MultiTexCoord0;
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2013-07-29 10:40:42 -04:00
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vec4 viewp = gl_ModelViewMatrix * gl_Vertex;
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2013-07-03 22:32:11 -04:00
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2013-07-29 10:40:42 -04:00
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eyeVec = normalize(-viewp).xyz;
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normal = gl_NormalMatrix * gl_Normal;
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2013-07-03 22:32:11 -04:00
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2013-07-29 10:40:42 -04:00
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gl_Position = ftransform();
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2013-07-03 22:32:11 -04:00
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2013-07-29 10:40:42 -04:00
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uv = gl_TexCoord[0].st;
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2013-07-03 22:32:11 -04:00
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}
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