14 lines
350 B
GLSL
14 lines
350 B
GLSL
|
in vec3 Origin;
|
||
|
in vec3 Orientation;
|
||
|
in vec3 Scale;
|
||
|
|
||
|
in vec3 Position;
|
||
|
|
||
|
mat4 getWorldMatrix(vec3 translation, vec3 rotation, vec3 scale);
|
||
|
mat4 getInverseWorldMatrix(vec3 translation, vec3 rotation, vec3 scale);
|
||
|
|
||
|
void main(void)
|
||
|
{
|
||
|
mat4 ModelMatrix = getWorldMatrix(Origin, Orientation, Scale);
|
||
|
gl_Position = ModelMatrix * vec4(Position, 1.);
|
||
|
}
|