2018-01-22 10:43:22 +08:00
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uniform sampler2D tex;
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in vec2 uv;
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2020-05-01 09:34:04 +08:00
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in vec4 color;
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2018-01-22 10:43:22 +08:00
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out vec4 FragColor;
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void main()
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{
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2020-05-01 09:34:04 +08:00
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vec4 res = texture(tex, uv);
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FragColor = res * color;
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2018-01-22 10:43:22 +08:00
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}
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