51 lines
1.5 KiB
C
51 lines
1.5 KiB
C
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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// Code for this scene node has been contributed by Anders la Cour-Harbo (alc)
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#ifndef __C_SKY_DOME_SCENE_NODE_H_INCLUDED__
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#define __C_SKY_DOME_SCENE_NODE_H_INCLUDED__
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#include "ISceneNode.h"
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#include "SMeshBuffer.h"
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namespace irr
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{
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namespace scene
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{
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class CSkyDomeSceneNode : public ISceneNode
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{
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public:
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CSkyDomeSceneNode(video::ITexture* texture, u32 horiRes, u32 vertRes,
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f32 texturePercentage, f32 spherePercentage, f32 radius,
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ISceneNode* parent, ISceneManager* smgr, s32 id);
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virtual ~CSkyDomeSceneNode();
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virtual void OnRegisterSceneNode();
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virtual void render();
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virtual const core::aabbox3d<f32>& getBoundingBox() const;
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virtual video::SMaterial& getMaterial(u32 i);
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virtual u32 getMaterialCount() const;
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virtual ESCENE_NODE_TYPE getType() const { return ESNT_SKY_DOME; }
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virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const;
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virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options);
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virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0);
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private:
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void generateMesh();
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SMeshBuffer* Buffer;
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u32 HorizontalResolution, VerticalResolution;
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f32 TexturePercentage, SpherePercentage, Radius;
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};
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}
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}
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#endif
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