2014-10-27 18:43:09 -04:00
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/*
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AngelCode Scripting Library
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2021-11-04 16:43:10 -04:00
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Copyright (c) 2003-2018 Andreas Jonsson
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2014-10-27 18:43:09 -04:00
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you
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must not claim that you wrote the original software. If you use
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this software in a product, an acknowledgment in the product
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documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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The original version of this library can be located at:
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http://www.angelcode.com/angelscript/
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Andreas Jonsson
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andreas@angelcode.com
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*/
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//
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// as_gc.h
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//
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// The garbage collector is used to resolve cyclic references
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//
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#ifndef AS_GC_H
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#define AS_GC_H
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#include "as_config.h"
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#include "as_array.h"
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#include "as_map.h"
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#include "as_thread.h"
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BEGIN_AS_NAMESPACE
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class asCScriptEngine;
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class asCObjectType;
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class asCGarbageCollector
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{
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public:
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asCGarbageCollector();
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~asCGarbageCollector();
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2015-05-11 19:40:43 -04:00
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int GarbageCollect(asDWORD flags, asUINT iterations);
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2014-10-27 18:43:09 -04:00
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void GetStatistics(asUINT *currentSize, asUINT *totalDestroyed, asUINT *totalDetected, asUINT *newObjects, asUINT *totalNewDestroyed) const;
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void GCEnumCallback(void *reference);
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int AddScriptObjectToGC(void *obj, asCObjectType *objType);
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2017-11-20 08:02:33 -05:00
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int GetObjectInGC(asUINT idx, asUINT *seqNbr, void **obj, asITypeInfo **type);
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2014-10-27 18:43:09 -04:00
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int ReportAndReleaseUndestroyedObjects();
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asCScriptEngine *engine;
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2021-11-04 16:43:10 -04:00
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// Callback for when circular reference are detected
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asCIRCULARREFFUNC_t circularRefDetectCallbackFunc;
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void * circularRefDetectCallbackParam;
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2014-10-27 18:43:09 -04:00
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protected:
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struct asSObjTypePair {void *obj; asCObjectType *type; asUINT seqNbr;};
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struct asSIntTypePair {int i; asCObjectType *type;};
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typedef asSMapNode<void*, asSIntTypePair> asSMapNode_t;
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enum egcDestroyState
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{
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destroyGarbage_init = 0,
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destroyGarbage_loop,
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destroyGarbage_haveMore
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};
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enum egcDetectState
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{
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clearCounters_init = 0,
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clearCounters_loop,
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buildMap_init,
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buildMap_loop,
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countReferences_init,
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countReferences_loop,
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detectGarbage_init,
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detectGarbage_loop1,
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detectGarbage_loop2,
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verifyUnmarked_init,
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verifyUnmarked_loop,
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breakCircles_init,
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breakCircles_loop,
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breakCircles_haveGarbage
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};
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int DestroyNewGarbage();
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int DestroyOldGarbage();
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int IdentifyGarbageWithCyclicRefs();
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asSObjTypePair GetNewObjectAtIdx(int idx);
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asSObjTypePair GetOldObjectAtIdx(int idx);
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void RemoveNewObjectAtIdx(int idx);
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void RemoveOldObjectAtIdx(int idx);
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void MoveObjectToOldList(int idx);
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2015-05-11 19:40:43 -04:00
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void MoveAllObjectsToOldList();
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2014-10-27 18:43:09 -04:00
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// Holds all the objects known by the garbage collector
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asCArray<asSObjTypePair> gcNewObjects;
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asCArray<asSObjTypePair> gcOldObjects;
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// This array temporarily holds references to objects known to be live objects
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asCArray<void*> liveObjects;
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// This map holds objects currently being searched for cyclic references, it also holds a
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// counter that gives the number of references to the object that the GC can't reach
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asCMap<void*, asSIntTypePair> gcMap;
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// State variables
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egcDestroyState destroyNewState;
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egcDestroyState destroyOldState;
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asUINT destroyNewIdx;
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asUINT destroyOldIdx;
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asUINT numDestroyed;
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asUINT numNewDestroyed;
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egcDetectState detectState;
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asUINT detectIdx;
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asUINT numDetected;
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asUINT numAdded;
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asUINT seqAtSweepStart[3];
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asSMapNode_t *gcMapCursor;
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bool isProcessing;
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// We'll keep a pool of nodes to avoid allocating memory all the time
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asSMapNode_t *GetNode(void *obj, asSIntTypePair it);
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void ReturnNode(asSMapNode_t *node);
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asCArray<asSMapNode_t*> freeNodes;
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// Critical section for multithreaded access
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DECLARECRITICALSECTION(gcCritical) // Used for adding/removing objects
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DECLARECRITICALSECTION(gcCollecting) // Used for processing
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};
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END_AS_NAMESPACE
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#endif
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