158 lines
3.6 KiB
Plaintext
158 lines
3.6 KiB
Plaintext
|
Graphics GSOC XML additions
|
||
|
===========================
|
||
|
|
||
|
This document will list in depth all new XML values added during the graphics GSOC, for use
|
||
|
by the blender exporter scripts.
|
||
|
|
||
|
Glow colors
|
||
|
-----------
|
||
|
|
||
|
The glow colors for nitro bottles and boxes are settable in stk_config.xml.
|
||
|
They are three-value RGB colors.
|
||
|
|
||
|
Example: <glow-colors nitro="0 0 255" box="255 0 0" />
|
||
|
|
||
|
|
||
|
Particle wind
|
||
|
-------------
|
||
|
|
||
|
Particles may be affected by wind. This is used with the snow particles.
|
||
|
|
||
|
Flips is a boolean controlling whether each particle will spin about its own two axis.
|
||
|
It is only applicable to symmetric textures, such as snow flakes.
|
||
|
|
||
|
Speed is a float in no real units.
|
||
|
|
||
|
Example: <wind speed="0.16" flips="Y" />
|
||
|
|
||
|
|
||
|
Forced bloom objects
|
||
|
--------------------
|
||
|
|
||
|
Any object may be marked as forced bloom. This will include the object in the bloom pass
|
||
|
regardless of its brightness.
|
||
|
|
||
|
Example: forcedbloom="Y" inside the <object> tag, in scene.xml.
|
||
|
|
||
|
Forced bloom objects may optionally include a multiplier, ranging from 0.5 to 10:
|
||
|
bloompower="2.5"
|
||
|
|
||
|
|
||
|
Glowing objects
|
||
|
---------------
|
||
|
|
||
|
Any object may be marked as glowing. The glow is a RGB value.
|
||
|
|
||
|
Example: glow="0 255 0" inside the <object> tag, in scene.xml.
|
||
|
|
||
|
|
||
|
Caustics
|
||
|
--------
|
||
|
|
||
|
A material effect, ie GE_CAUSTICS, to mark a texture as receiving caustics. To be used
|
||
|
for the ocean floor, puddle floor, etc.
|
||
|
|
||
|
Example: graphics-effect="caustics" in materials.xml.
|
||
|
|
||
|
|
||
|
Refractions/reflections
|
||
|
-----------------------
|
||
|
|
||
|
A per-object boolean flag, typically set for subsea windows or the ocean surface.
|
||
|
|
||
|
Example: displacing="Y" in the <object> tag in scene.xml.
|
||
|
|
||
|
|
||
|
|
||
|
Per-track tags
|
||
|
--------------
|
||
|
|
||
|
These are all specified inside track.xml, among the track's author, music, etc.
|
||
|
|
||
|
Cloud shadows
|
||
|
-------------
|
||
|
|
||
|
Boolean whether to have the sun blocked by cloud shadows, moving with the wind.
|
||
|
Disabled by default.
|
||
|
|
||
|
The effect is completely fake, doesn't correspond to any real or simulated clouds, but
|
||
|
nobody's checking, so it looks nice.
|
||
|
|
||
|
Example: clouds="Y" inside the <track> tag.
|
||
|
|
||
|
|
||
|
Bloom
|
||
|
-----
|
||
|
|
||
|
Boolean whether to enable global bloom for this track. Enabled by default.
|
||
|
|
||
|
Example: bloom="Y" inside the <track> tag.
|
||
|
|
||
|
|
||
|
Bloom threshold
|
||
|
---------------
|
||
|
|
||
|
Float that specifies the minimum luminance needed for a pixel to participate in the bloom.
|
||
|
The default is 0.75.
|
||
|
|
||
|
Example: bloom-threshold="0.75"
|
||
|
|
||
|
|
||
|
Lens flare
|
||
|
----------
|
||
|
|
||
|
Boolean that specifies whether a lens flare is shown when the player looks at the sun.
|
||
|
The strength and angle depend on the relation of the camera to the sun. Disabled by default.
|
||
|
|
||
|
Example: lens-flare="Y"
|
||
|
|
||
|
|
||
|
Dynamic shadows
|
||
|
---------------
|
||
|
|
||
|
Boolean on whether this track should use dynamic shadows. Enabled by default.
|
||
|
|
||
|
If disabled, the fallback fake kart shadows will be used.
|
||
|
|
||
|
Example: shadows="N"
|
||
|
|
||
|
|
||
|
God rays
|
||
|
--------
|
||
|
|
||
|
Boolean on rendering god rays when the player looks at the sun. Disabled by default.
|
||
|
|
||
|
Example: god-rays="Y"
|
||
|
|
||
|
|
||
|
Displacement speed
|
||
|
------------------
|
||
|
|
||
|
Float on the relative speed of any displacing objects in this level. Default 1.0.
|
||
|
2.0 = double speed, 0.5 = half speed, etc.
|
||
|
|
||
|
Example: displacement-speed="1.5"
|
||
|
|
||
|
|
||
|
Caustics speed
|
||
|
--------------
|
||
|
|
||
|
Float on the relative speed of any caustics objects in this level. Default 1.0.
|
||
|
2.0 = double speed, 0.5 = half speed, etc.
|
||
|
|
||
|
Example: caustics-speed="1.5"
|
||
|
|
||
|
|
||
|
Fog
|
||
|
---
|
||
|
|
||
|
The density tag was removed (it was unused anyway).
|
||
|
The max, height start, and height end tags were added.
|
||
|
|
||
|
fog-max: float capping the amount of fog to apply, default 1.0.
|
||
|
fog-start-height: minimum height of fog, default 0.0.
|
||
|
fog-end-height: maximum height of fog, default 100.0.
|
||
|
|
||
|
The fog scales smoothly according to both the height, and the distance from
|
||
|
camera.
|